Files
crystall-punk-14/Content.IntegrationTests/Tests/_CP14/CP14RitualTest.cs
Ed 78e94b1623 Airship + Unittest (#496)
* wings

* update cargo shuttle

* update goblin sound

* add new unit test

* Update CP14EntityTest.cs

* Update CP14RitualTest.cs

* add buy and sell hints

* paper reading

* hardwork

* clean task

* body forkfiltered

* Update crystal.yml

* more fork flitered

* Update basic.yml

* Update wild.yml

* Update CP14EntityTest.cs

* realise pusharing

* pusharing alchemical vials

* coin disappear works

* Fix
2024-10-19 01:09:15 +03:00

54 lines
1.8 KiB
C#

using Content.Shared._CP14.MagicRitual;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests._CP14;
#nullable enable
[TestFixture]
public sealed class CP14RitualTest
{
/// <summary>
/// States that all edges of the ritual phase have triggers.
/// </summary>
[Test]
public async Task RitualHasAllTriggersTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var compFactory = server.ResolveDependency<IComponentFactory>();
var protoManager = server.ResolveDependency<IPrototypeManager>();
await server.WaitAssertion(() =>
{
Assert.Multiple(() =>
{
foreach (var proto in protoManager.EnumeratePrototypes<EntityPrototype>())
{
if (!proto.TryGetComponent(out CP14MagicRitualPhaseComponent? phase, compFactory))
continue;
if (phase.DeadEnd)
{
Assert.That(phase.Edges.Count == 0, $"{proto} is a ritual node, but has no paths to other nodes. Either add deadEnd = true, or add paths to other nodes.");
}
else
{
Assert.That(phase.Edges.Count > 0, $"{proto} is a deadEnd ritual node, but has {phase.Edges.Count} edges! Remove all edges, or make it a non dead-end node");
}
foreach (var edge in phase.Edges)
{
Assert.That(edge.Triggers.Count > 0, $"{proto} is ritual node, but edge to {edge.Target} has no triggers and cannot be activated.");
}
}
});
});
await pair.CleanReturnAsync();
}
}