Files
crystall-punk-14/Content.Server/Chemistry/TileReactions/FlammableTileReaction.cs
SlamBamActionman 07174d0aaf Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"

* Removes touch DNA for puddles, adds DNA to vomit

* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA

* Fix stupid metamorphic glass bug grrr

* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead

* Removes data field from maps, adds DNA tracking for some missed items

* Give default value, fix missing values.

* Fixes recipe bug

* Review changes

* Make the Data list into a nullable type

* Revert map changes

* Move gibbed unknown DNA to forensicssystem
2024-08-09 09:27:27 +10:00

38 lines
1.3 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Shared.Map;
namespace Content.Server.Chemistry.TileReactions
{
[UsedImplicitly]
[DataDefinition]
public sealed partial class FlammableTileReaction : ITileReaction
{
[DataField("temperatureMultiplier")] private float _temperatureMultiplier = 1.15f;
public FixedPoint2 TileReact(TileRef tile,
ReagentPrototype reagent,
FixedPoint2 reactVolume,
IEntityManager entityManager,
List<ReagentData>? data)
{
if (reactVolume <= FixedPoint2.Zero || tile.Tile.IsEmpty)
return FixedPoint2.Zero;
var atmosphereSystem = entityManager.System<AtmosphereSystem>();
var environment = atmosphereSystem.GetTileMixture(tile.GridUid, null, tile.GridIndices, true);
if (environment == null || !atmosphereSystem.IsHotspotActive(tile.GridUid, tile.GridIndices))
return FixedPoint2.Zero;
environment.Temperature *= MathF.Max(_temperatureMultiplier * reactVolume.Float(), 1f);
atmosphereSystem.ReactTile(tile.GridUid, tile.GridIndices);
return reactVolume;
}
}
}