* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA" * Removes touch DNA for puddles, adds DNA to vomit * DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA * Fix stupid metamorphic glass bug grrr * Removed SpillableComponent since DnaSubstanceTraceComponent is used instead * Removes data field from maps, adds DNA tracking for some missed items * Give default value, fix missing values. * Fixes recipe bug * Review changes * Make the Data list into a nullable type * Revert map changes * Move gibbed unknown DNA to forensicssystem
38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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namespace Content.Server.Chemistry.TileReactions
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{
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[UsedImplicitly]
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[DataDefinition]
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public sealed partial class FlammableTileReaction : ITileReaction
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{
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[DataField("temperatureMultiplier")] private float _temperatureMultiplier = 1.15f;
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public FixedPoint2 TileReact(TileRef tile,
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ReagentPrototype reagent,
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FixedPoint2 reactVolume,
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IEntityManager entityManager,
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List<ReagentData>? data)
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{
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if (reactVolume <= FixedPoint2.Zero || tile.Tile.IsEmpty)
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return FixedPoint2.Zero;
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var atmosphereSystem = entityManager.System<AtmosphereSystem>();
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var environment = atmosphereSystem.GetTileMixture(tile.GridUid, null, tile.GridIndices, true);
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if (environment == null || !atmosphereSystem.IsHotspotActive(tile.GridUid, tile.GridIndices))
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return FixedPoint2.Zero;
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environment.Temperature *= MathF.Max(_temperatureMultiplier * reactVolume.Float(), 1f);
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atmosphereSystem.ReactTile(tile.GridUid, tile.GridIndices);
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return reactVolume;
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}
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}
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}
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