* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA" * Removes touch DNA for puddles, adds DNA to vomit * DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA * Fix stupid metamorphic glass bug grrr * Removed SpillableComponent since DnaSubstanceTraceComponent is used instead * Removes data field from maps, adds DNA tracking for some missed items * Give default value, fix missing values. * Fixes recipe bug * Review changes * Make the Data list into a nullable type * Revert map changes * Move gibbed unknown DNA to forensicssystem
26 lines
678 B
C#
26 lines
678 B
C#
using Content.Server.Maps;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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namespace Content.Server.Chemistry.TileReactions;
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[UsedImplicitly]
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[DataDefinition]
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public sealed partial class PryTileReaction : ITileReaction
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{
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public FixedPoint2 TileReact(TileRef tile,
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ReagentPrototype reagent,
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FixedPoint2 reactVolume,
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IEntityManager entityManager,
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List<ReagentData>? data)
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{
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var sys = entityManager.System<TileSystem>();
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sys.PryTile(tile);
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return reactVolume;
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}
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}
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