* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA" * Removes touch DNA for puddles, adds DNA to vomit * DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA * Fix stupid metamorphic glass bug grrr * Removed SpillableComponent since DnaSubstanceTraceComponent is used instead * Removes data field from maps, adds DNA tracking for some missed items * Give default value, fix missing values. * Fixes recipe bug * Review changes * Make the Data list into a nullable type * Revert map changes * Move gibbed unknown DNA to forensicssystem
61 lines
2.5 KiB
C#
61 lines
2.5 KiB
C#
using Content.Server.Fluids.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Slippery;
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using Content.Shared.StepTrigger.Components;
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using Content.Shared.StepTrigger.Systems;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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namespace Content.Server.Chemistry.TileReactions
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{
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[UsedImplicitly]
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[DataDefinition]
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public sealed partial class SpillTileReaction : ITileReaction
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{
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[DataField("launchForwardsMultiplier")] private float _launchForwardsMultiplier = 1;
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[DataField("requiredSlipSpeed")] private float _requiredSlipSpeed = 6;
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[DataField("paralyzeTime")] private float _paralyzeTime = 1;
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/// <summary>
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/// <see cref="SlipperyComponent.SuperSlippery"/>
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/// </summary>
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[DataField("superSlippery")] private bool _superSlippery;
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public FixedPoint2 TileReact(TileRef tile,
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ReagentPrototype reagent,
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FixedPoint2 reactVolume,
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IEntityManager entityManager,
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List<ReagentData>? data)
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{
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if (reactVolume < 5)
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return FixedPoint2.Zero;
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if (entityManager.EntitySysManager.GetEntitySystem<PuddleSystem>()
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.TrySpillAt(tile, new Solution(reagent.ID, reactVolume, data), out var puddleUid, false, false))
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{
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var slippery = entityManager.EnsureComponent<SlipperyComponent>(puddleUid);
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slippery.LaunchForwardsMultiplier = _launchForwardsMultiplier;
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slippery.ParalyzeTime = _paralyzeTime;
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slippery.SuperSlippery = _superSlippery;
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entityManager.Dirty(puddleUid, slippery);
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var step = entityManager.EnsureComponent<StepTriggerComponent>(puddleUid);
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entityManager.EntitySysManager.GetEntitySystem<StepTriggerSystem>().SetRequiredTriggerSpeed(puddleUid, _requiredSlipSpeed, step);
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var slow = entityManager.EnsureComponent<SpeedModifierContactsComponent>(puddleUid);
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var speedModifier = 1 - reagent.Viscosity;
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entityManager.EntitySysManager.GetEntitySystem<SpeedModifierContactsSystem>().ChangeModifiers(puddleUid, speedModifier, slow);
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return reactVolume;
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}
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return FixedPoint2.Zero;
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}
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}
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}
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