* get currency refactor * bank work * finish vault markers * add bank doors * map update * loadouts * Update CP14StationTravelingStoreShipTargetComponent.cs * oopsie
26 lines
902 B
C#
26 lines
902 B
C#
using Content.Server._CP14.Objectives.Systems;
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using Content.Server._CP14.StealArea;
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using Content.Server.Objectives.Systems;
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using Content.Server.Thief.Systems;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// An abstract component that allows other systems to count adjacent objects as "stolen" when controlling other systems
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/// </summary>
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[RegisterComponent, Access(typeof(StealConditionSystem), typeof(ThiefBeaconSystem), typeof(CP14CurrencyCollectConditionSystem), typeof(CP14StealAreaAutoJobConnectSystem))] //CP14 add currency condition access
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public sealed partial class StealAreaComponent : Component
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{
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[DataField]
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public bool Enabled = true;
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[DataField]
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public float Range = 1f;
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/// <summary>
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/// all the minds that will be credited with stealing from this area.
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/// </summary>
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[DataField]
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public HashSet<EntityUid> Owners = new();
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}
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