* Station AI overlay * implement * Bunch of ports * Fix a heap of bugs and basic scouting * helldivers * Shuffle interactions a bit * navmap stuff * Revert "navmap stuff" This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062. * AI wires implemented * Fix examines * Optimise the overlay significantly * Back to old static * BUI radial working * lots of work * Saving work * thanks fork * alright * pc * AI upload console * AI upload * stuff * Fix copy-paste shitcode * AI actions * navmap work * Fixes * first impressions * a * reh * Revert "navmap work" This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e. # Conflicts: # Content.Client/Silicons/StationAi/StationAiOverlay.cs * OD * radar * weh * Fix examines * scoop mine eyes * fixes * reh * Optimise * Final round of optimisations * Fixes * fixes
77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
using System.Linq;
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Systems;
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using Content.Shared.Chat;
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using Content.Shared.Silicons.StationAi;
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using Content.Shared.StationAi;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Player;
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namespace Content.Server.Silicons.StationAi;
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public sealed class StationAiSystem : SharedStationAiSystem
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{
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[Dependency] private readonly IChatManager _chats = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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private readonly HashSet<Entity<StationAiCoreComponent>> _ais = new();
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public override bool SetVisionEnabled(Entity<StationAiVisionComponent> entity, bool enabled, bool announce = false)
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{
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if (!base.SetVisionEnabled(entity, enabled, announce))
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return false;
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if (announce)
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{
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AnnounceSnip(entity.Owner);
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}
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return true;
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}
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public override bool SetWhitelistEnabled(Entity<StationAiWhitelistComponent> entity, bool enabled, bool announce = false)
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{
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if (!base.SetWhitelistEnabled(entity, enabled, announce))
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return false;
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if (announce)
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{
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AnnounceSnip(entity.Owner);
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}
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return true;
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}
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private void AnnounceSnip(EntityUid entity)
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{
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var xform = Transform(entity);
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if (!TryComp(xform.GridUid, out MapGridComponent? grid))
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return;
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_ais.Clear();
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_lookup.GetChildEntities(xform.GridUid.Value, _ais);
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var filter = Filter.Empty();
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foreach (var ai in _ais)
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{
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// TODO: Filter API?
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if (TryComp(ai.Owner, out ActorComponent? actorComp))
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{
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filter.AddPlayer(actorComp.PlayerSession);
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}
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}
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// TEST
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// filter = Filter.Broadcast();
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// No easy way to do chat notif embeds atm.
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var tile = Maps.LocalToTile(xform.GridUid.Value, grid, xform.Coordinates);
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var msg = Loc.GetString("ai-wire-snipped", ("coords", tile));
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_chats.ChatMessageToMany(ChatChannel.Notifications, msg, msg, entity, false, true, filter.Recipients.Select(o => o.Channel));
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// Apparently there's no sound for this.
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}
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}
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