Files
crystall-punk-14/Content.Server/_CP14/MagicEnergy/Components/CP14MagicEnergyDrawComponent.cs
Ed 0211a50581 Energy crystal (#243)
* init magic container system

* charging and discharging

* add energy regenerator

* thaumaturgy glasses, scanning energy

* add energy quartz prorotypes and sprites

* light power controller

* commit special for _des

* simple normalizer crystal slot

* YEEEEEEE BOIII, examined crystalls inside things

* кристал теперь видно, когда он вставлен в стабилизатор

* TryUseCharge приборами

* hello deserty, how are you doing?

* rename regenerator to EnergyDraw, allow draw from slot

* normalizer жрет magic energy файналли

* Update normalizer.yml

* visual polishing

* Update crystal.yml
2024-06-13 22:55:20 +03:00

35 lines
939 B
C#

using Content.Shared.FixedPoint;
namespace Content.Server._CP14.MagicEnergy.Components;
/// <summary>
/// Allows you to restore or deplete the magical energy in the item
/// </summary>
[RegisterComponent, Access(typeof(CP14MagicEnergySystem))]
public sealed partial class CP14MagicEnergyDrawComponent : Component
{
[DataField]
public bool Enable = true;
[DataField]
public FixedPoint2 Energy = 1f;
/// <summary>
/// If not safe, restoring or drawing power across boundaries call dangerous events, that may destroy crystals
/// </summary>
[DataField]
public bool Safe = true;
/// <summary>
/// how often objects will try to change magic energy. In Seconds
/// </summary>
[DataField]
public float Delay = 5f;
/// <summary>
/// the time of the next magic energy change
/// </summary>
[DataField]
public TimeSpan NextUpdateTime { get; set; } = TimeSpan.Zero;
}