Files
crystall-punk-14/Content.Server/_CP14/Objectives/Components/CP14CurrencyCollectConditionComponent.cs
Ed d259191d3d Cargo system (#487)
* simple storeship arriving

* pupu

* ship cycling

* buy positions prototypes

* i hate UI

* PriceControl

* second tab ui

* baloon! pallets!

* update shop in town

* setup billboard timer

* split to sell and buy categories

* renaming gaming

* actually selling

* fix infinity selling

* improve timer

* move description too rigt part UI

* bar selling

* iron cabinet

* purge currency categories

* remove town balance, add money box

* special proposal, FTLImmune anchor

* fix UI

* remove tests buying

* Update CP14StoreWindow.xaml.cs

* currency converter

* currency clean up

* Update CP14CargoSystem.cs

* clean up part 2

* rider petpet

* coins audio

* coin improvment

* Update coins.yml

* translate

* more coins roundstart

* Update wallet.yml

* Update wallet.yml

* generate coin problem fix

* refactor proto reading

* fixes

* huh

* shuttle logshit fix, add to tavern map

* Update CP14StationTravelingStoreShipTargetComponent.cs
2024-10-15 15:22:06 +03:00

21 lines
548 B
C#

using Content.Server._CP14.Objectives.Systems;
using Robust.Shared.Utility;
namespace Content.Server._CP14.Objectives.Components;
[RegisterComponent, Access(typeof(CP14CurrencyCollectConditionSystem))]
public sealed partial class CP14CurrencyCollectConditionComponent : Component
{
[DataField]
public int Currency = 1000;
[DataField(required: true)]
public LocId ObjectiveText;
[DataField(required: true)]
public LocId ObjectiveDescription;
[DataField(required: true)]
public SpriteSpecifier ObjectiveSprite;
}