* add simple end screen common goals * finish common objectives endscreen * personal objectives endscreen * Update personal_objectives.yml * new empire objectives
43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using Content.Server._CP14.Objectives.Systems;
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using Content.Shared.Objectives;
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using Robust.Shared.Prototypes;
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namespace Content.Server._CP14.Objectives.Components;
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[RegisterComponent, Access(typeof(CP14TownSendConditionSystem))]
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public sealed partial class CP14TownSendConditionComponent : Component
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{
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[DataField]
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public ProtoId<StealTargetGroupPrototype> CollectGroup;
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/// <summary>
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/// The minimum number of items you need to steal to fulfill a objective
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/// </summary>
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[DataField]
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public int MinCollectionSize = 1;
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/// <summary>
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/// The maximum number of items you need to steal to fulfill a objective
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/// </summary>
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[DataField]
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public int MaxCollectionSize = 1;
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/// <summary>
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/// Target collection size after calculation
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/// </summary>
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[DataField]
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public int CollectionSize;
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/// <summary>
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/// how many items have already been sent to the city
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/// </summary>
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[DataField]
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public int CollectionSent = 0;
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[DataField(required: true)]
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public LocId ObjectiveText;
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[DataField(required: true)]
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public LocId DescriptionText;
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}
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