Files
crystall-punk-14/Content.Server/_CP14/Objectives/Systems/CP14CurrencyCollectConditionSystem.cs
Ed c21dd891f3 Endscreen message + command objectives updadte (#533)
* add simple end screen common goals

* finish common objectives endscreen

* personal objectives endscreen

* Update personal_objectives.yml

* new empire objectives
2024-11-04 13:41:09 +03:00

146 lines
6.2 KiB
C#

using Content.Server._CP14.Objectives.Components;
using Content.Server.Objectives.Components;
using Content.Shared._CP14.Currency;
using Content.Shared.Interaction;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Objectives.Components;
using Content.Shared.Objectives.Systems;
using Robust.Shared.Containers;
namespace Content.Server._CP14.Objectives.Systems;
public sealed class CP14CurrencyCollectConditionSystem : EntitySystem
{
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly SharedObjectivesSystem _objectives = default!;
[Dependency] private readonly CP14SharedCurrencySystem _currency = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
private EntityQuery<ContainerManagerComponent> _containerQuery;
private HashSet<Entity<TransformComponent>> _nearestEnts = new();
public override void Initialize()
{
base.Initialize();
_containerQuery = GetEntityQuery<ContainerManagerComponent>();
SubscribeLocalEvent<CP14CurrencyCollectConditionComponent, ObjectiveAfterAssignEvent>(OnCollectAfterAssign);
SubscribeLocalEvent<CP14CurrencyStoredConditionComponent, ObjectiveAfterAssignEvent>(OnStoredAfterAssign);
SubscribeLocalEvent<CP14CurrencyCollectConditionComponent, ObjectiveGetProgressEvent>(OnCollectGetProgress);
SubscribeLocalEvent<CP14CurrencyStoredConditionComponent, ObjectiveGetProgressEvent>(OnStoredGetProgress);
}
private void OnCollectAfterAssign(Entity<CP14CurrencyCollectConditionComponent> condition, ref ObjectiveAfterAssignEvent args)
{
_metaData.SetEntityName(condition.Owner, Loc.GetString(condition.Comp.ObjectiveText, ("coins", _currency.GetCurrencyPrettyString(condition.Comp.Currency))), args.Meta);
_metaData.SetEntityDescription(condition.Owner, Loc.GetString(condition.Comp.ObjectiveDescription, ("coins", _currency.GetCurrencyPrettyString(condition.Comp.Currency))), args.Meta);
_objectives.SetIcon(condition.Owner, condition.Comp.ObjectiveSprite);
}
private void OnStoredAfterAssign(Entity<CP14CurrencyStoredConditionComponent> condition, ref ObjectiveAfterAssignEvent args)
{
_metaData.SetEntityName(condition.Owner, Loc.GetString(condition.Comp.ObjectiveText, ("coins", _currency.GetCurrencyPrettyString(condition.Comp.Currency))), args.Meta);
_metaData.SetEntityDescription(condition.Owner, Loc.GetString(condition.Comp.ObjectiveDescription, ("coins", _currency.GetCurrencyPrettyString(condition.Comp.Currency))), args.Meta);
_objectives.SetIcon(condition.Owner, condition.Comp.ObjectiveSprite);
}
private void OnCollectGetProgress(Entity<CP14CurrencyCollectConditionComponent> condition, ref ObjectiveGetProgressEvent args)
{
args.Progress = GetProgress(args.Mind, condition);
}
private void OnStoredGetProgress(Entity<CP14CurrencyStoredConditionComponent> condition, ref ObjectiveGetProgressEvent args)
{
args.Progress = GetStoredProgress(args.Mind, condition);
}
private float GetProgress(MindComponent mind, CP14CurrencyCollectConditionComponent condition)
{
if (!_containerQuery.TryGetComponent(mind.OwnedEntity, out var currentManager))
return 0;
var containerStack = new Stack<ContainerManagerComponent>();
var count = 0;
//check pulling object
if (TryComp<PullerComponent>(mind.OwnedEntity,
out var pull)) //TO DO: to make the code prettier? don't like the repetition
{
var pulledEntity = pull.Pulling;
if (pulledEntity != null)
{
CheckEntity(pulledEntity.Value, ref containerStack, ref count);
}
}
// recursively check each container for the item
// checks inventory, bag, implants, etc.
do
{
foreach (var container in currentManager.Containers.Values)
{
foreach (var entity in container.ContainedEntities)
{
// check if this is the item
count += _currency.GetTotalCurrency(entity);
// if it is a container check its contents
if (_containerQuery.TryGetComponent(entity, out var containerManager))
containerStack.Push(containerManager);
}
}
} while (containerStack.TryPop(out currentManager));
var result = count / (float)condition.Currency;
result = Math.Clamp(result, 0, 1);
return result;
}
private float GetStoredProgress(MindComponent mind, CP14CurrencyStoredConditionComponent condition)
{
var containerStack = new Stack<ContainerManagerComponent>();
var count = 0;
var areasQuery = AllEntityQuery<StealAreaComponent, TransformComponent>();
while (areasQuery.MoveNext(out var uid, out var area, out var xform))
{
if (!area.Owners.Contains(mind.Owner))
continue;
_nearestEnts.Clear();
_lookup.GetEntitiesInRange(xform.Coordinates, area.Range, _nearestEnts);
foreach (var ent in _nearestEnts)
{
if (!_interaction.InRangeUnobstructed((uid, xform), (ent, ent.Comp), area.Range))
continue;
CheckEntity(ent, ref containerStack, ref count);
}
}
var result = count / (float)condition.Currency;
result = Math.Clamp(result, 0, 1);
return result;
}
private void CheckEntity(EntityUid entity, ref Stack<ContainerManagerComponent> containerStack, ref int counter)
{
// check if this is the item
counter += _currency.GetTotalCurrency(entity);
//we don't check the inventories of sentient entity
if (!TryComp<MindContainerComponent>(entity, out _))
{
// if it is a container check its contents
if (_containerQuery.TryGetComponent(entity, out var containerManager))
containerStack.Push(containerManager);
}
}
}