* create biome tile spawner * spawner now spawn decals and entities * fancy spawners * remove old decals * randomize seed * fix bugs * update alchemy test map to new system * update z-level system * autolink tweak * add documentation * Update GravityComponent.cs * Update GravityComponent.cs
17 lines
502 B
C#
17 lines
502 B
C#
using Robust.Shared.Map;
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namespace Content.Server._CP14.PortalAutoLink;
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/// <summary>
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/// allows you to automatically link entities to each other, through key matching searches
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/// </summary>
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[RegisterComponent, Access(typeof(CP14AutoLinkSystem))]
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public sealed partial class CP14AutoLinkComponent : Component
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{
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/// <summary>
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/// a key that is used to search for another autolinked entity installed in the worlds
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/// </summary>
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[DataField]
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public string? AutoLinkKey = "Hello";
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}
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