* TownSend condition * personal objectives update * add common objectives * add common objectives * tweaks * quartermaster and merchant * job spawner icons * add merchants to tavern map
12 lines
391 B
C#
12 lines
391 B
C#
using Content.Shared.Roles;
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using Robust.Shared.Prototypes;
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namespace Content.Server._CP14.StationCommonObjectives;
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[RegisterComponent]
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public sealed partial class CP14StationCommonObjectivesComponent : Component
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{
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public Dictionary<EntityUid, ProtoId<JobPrototype>> JobObjectives = new();
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public Dictionary<EntityUid, ProtoId<DepartmentPrototype>> DepartmentObjectives = new();
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}
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