Files
crystall-punk-14/Content.Server/_CP14/WeatherControl/CP14WeatherControllerComponent.cs
Ed cc80518d2f World minor changes (#519)
* x2 weather time

* remove alchemy test and battle royale maps, add simple island map

* island map + ocean parallax

* map floor occluder sys

* undercliff test

* update sand and ocean sprite

* Revert "undercliff test"

This reverts commit c484fe630a.

* more experiments

* Revert "more experiments"

This reverts commit a7f30fd608.

* Update default.yml

* Update debug.yml
2024-10-29 11:48:52 +03:00

24 lines
751 B
C#

using Content.Shared._CP14.WeatherControl;
using Content.Shared.Destructible.Thresholds;
namespace Content.Server._CP14.WeatherControl;
/// <summary>
/// is the controller that hangs on the prototype map. It regulates which weather rules are run and where they are run.
/// </summary>
[RegisterComponent, AutoGenerateComponentPause, Access(typeof(CP14WeatherControllerSystem))]
public sealed partial class CP14WeatherControllerComponent : Component
{
/// <summary>
/// random time with no weather.
/// </summary>
[DataField]
public MinMax ClearDuration = new(120,1200);
[DataField]
public HashSet<CP14WeatherData> Entries = new();
[DataField, AutoPausedField]
public TimeSpan NextWeatherTime = TimeSpan.Zero;
}