* init magic container system * charging and discharging * add energy regenerator * thaumaturgy glasses, scanning energy * add energy quartz prorotypes and sprites * light power controller * commit special for _des * simple normalizer crystal slot * YEEEEEEE BOIII, examined crystalls inside things * кристал теперь видно, когда он вставлен в стабилизатор * TryUseCharge приборами * hello deserty, how are you doing? * rename regenerator to EnergyDraw, allow draw from slot * normalizer жрет magic energy файналли * Update normalizer.yml * visual polishing * Update crystal.yml
10 lines
289 B
C#
10 lines
289 B
C#
namespace Content.Shared._CP14.MagicEnergy.Components;
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/// <summary>
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/// Allows you to examine how much energy is in that object
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/// </summary>
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[RegisterComponent, Access(typeof(SharedCP14MagicEnergySystem))]
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public sealed partial class CP14MagicEnergyExaminableComponent : Component
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{
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}
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