* move to gurps magic types * spell traits, categorize spells * Update TraitSystem.cs * magic spells item provider * Update twoHandedStaffs.yml * Update CP14MagicManacostModifySystem.cs * Update CP14SpellStorageSystem.cs
19 lines
557 B
C#
19 lines
557 B
C#
using Content.Shared._CP14.MagicRitual.Prototypes;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._CP14.MagicManacostModify;
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/// <summary>
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/// Changes the manacost of spells for the bearer
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/// </summary>
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[RegisterComponent, Access(typeof(CP14MagicManacostModifySystem))]
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public sealed partial class CP14MagicManacostModifyComponent : Component
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{
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[DataField]
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public Dictionary<ProtoId<CP14MagicTypePrototype>, FixedPoint2> Modifiers = new();
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[DataField]
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public FixedPoint2 GlobalModifier = 1f;
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}
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