Files
crystall-punk-14/Content.Shared/_CP14/MagicRitual/Actions/EditStability.cs
Ed d2c5aa74b4 Ritualizm (#474)
* ritual cucumber setup

* entities requirements

* try graph???

* Revert "try graph???"

This reverts commit c90c6353cb.

* pipyau

* fixes

* yay, it works

* spawn effect

* regex lower message restrictions

* unique speakers support

* apply entity effect ritual

* ritual chalk

* Update SpawnEntity.cs

* ritual stability

* stability event

* add guidebook description to all ritual actions

* Readability added

* Update RequiredResource.cs

* finish describer

* clean up describer

* Update triggers.ftl

* cave ambient loop

* parry sound update

* rituals end start

* magic ambience add

* global sharedization

* Update phases.yml

* daytime requirement

* Update phases.yml

* start ritual

* fixes

* more ambient work

* rritual visualizer

* end ritual

* magic orbs!

* required orbs

* orbs design

* consume orbs

* setup neutral cluster triggers and edges

* listener proxy

* restucture graph

* fix time triggers

* healing cluster

* fixes

* Create CP14RitualTest.cs

* test errors for check test

* YEEEE

* Fuck triggers, its broken now, YAY

* triggers redo

* fix

* fix test

* Update CP14RitualTest.cs

* Update neutral_cluster.yml

* Update CP14RitualSystem.Triggers.cs

* clean up, documentation

* redo triggers again

* and another one

* species sacrifice trigger

* whitelist trigger

* fix

* describer refactor

* fix memory leaking  + hyperlinks

* dd
2024-10-06 18:04:18 +03:00

28 lines
936 B
C#

using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.MagicRitual.Actions;
public sealed partial class EditStability : CP14RitualAction
{
[DataField(required: true)]
public float Mod;
public override void Effect(EntityManager entManager, SharedTransformSystem transform, Entity<CP14MagicRitualPhaseComponent> phase)
{
var ritual = entManager.System<CP14SharedRitualSystem>();
if (phase.Comp.Ritual is not null)
ritual.ChangeRitualStability(phase.Comp.Ritual.Value, Mod);
}
public override string? GetGuidebookEffectDescription(IPrototypeManager prototype, IEntitySystemManager entSys)
{
return Mod switch
{
> 0 => Loc.GetString("cp14-ritual-effect-stability-add", ("count", Mod * 100)) + "\n",
< 0 => Loc.GetString("cp14-ritual-effect-stability-minus", ("count", -Mod * 100)) + "\n",
_ => null,
};
}
}