Files
crystall-punk-14/Content.Shared/_CP14/MagicRitual/CP14SharedRitualSystem.cs
Ed d2c5aa74b4 Ritualizm (#474)
* ritual cucumber setup

* entities requirements

* try graph???

* Revert "try graph???"

This reverts commit c90c6353cb.

* pipyau

* fixes

* yay, it works

* spawn effect

* regex lower message restrictions

* unique speakers support

* apply entity effect ritual

* ritual chalk

* Update SpawnEntity.cs

* ritual stability

* stability event

* add guidebook description to all ritual actions

* Readability added

* Update RequiredResource.cs

* finish describer

* clean up describer

* Update triggers.ftl

* cave ambient loop

* parry sound update

* rituals end start

* magic ambience add

* global sharedization

* Update phases.yml

* daytime requirement

* Update phases.yml

* start ritual

* fixes

* more ambient work

* rritual visualizer

* end ritual

* magic orbs!

* required orbs

* orbs design

* consume orbs

* setup neutral cluster triggers and edges

* listener proxy

* restucture graph

* fix time triggers

* healing cluster

* fixes

* Create CP14RitualTest.cs

* test errors for check test

* YEEEE

* Fuck triggers, its broken now, YAY

* triggers redo

* fix

* fix test

* Update CP14RitualTest.cs

* Update neutral_cluster.yml

* Update CP14RitualSystem.Triggers.cs

* clean up, documentation

* redo triggers again

* and another one

* species sacrifice trigger

* whitelist trigger

* fix

* describer refactor

* fix memory leaking  + hyperlinks

* dd
2024-10-06 18:04:18 +03:00

62 lines
1.9 KiB
C#

using Content.Shared._CP14.MagicRitual.Prototypes;
using Content.Shared.Follower;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.MagicRitual;
public partial class CP14SharedRitualSystem : EntitySystem
{
[Dependency] private readonly FollowerSystem _followerSystem = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly INetManager _net = default!;
public void ChangeRitualStability(Entity<CP14MagicRitualComponent> ritual, float dStab)
{
var newS = MathHelper.Clamp01(ritual.Comp.Stability + dStab);
var ev = new CP14RitualStabilityChangedEvent(ritual.Comp.Stability, newS);
RaiseLocalEvent(ritual, ev);
ritual.Comp.Stability = newS;
}
public void AddOrbToRitual(Entity<CP14MagicRitualComponent> ritual, EntProtoId orb)
{
if (_net.IsClient)
return;
if (!_proto.TryIndex(orb, out var indexedOrb))
return;
if (ritual.Comp.Orbs.Count >= ritual.Comp.MaxOrbCapacity)
return;
var spawnedOrb = Spawn(orb, _transform.GetMapCoordinates(ritual));
if (!TryComp<CP14MagicRitualOrbComponent>(spawnedOrb, out var orbComp))
{
QueueDel(spawnedOrb);
return;
}
_followerSystem.StartFollowingEntity(spawnedOrb, ritual);
ritual.Comp.Orbs.Add((spawnedOrb, orbComp));
}
public void ConsumeOrbType(Entity<CP14MagicRitualComponent> ritual, ProtoId<CP14MagicTypePrototype> magicType)
{
foreach (var orb in ritual.Comp.Orbs)
{
var powers = orb.Comp.Powers;
if (!powers.ContainsKey(magicType))
continue;
ritual.Comp.Orbs.Remove(orb);
QueueDel(orb);
return;
}
}
}