* ritual cucumber setup
* entities requirements
* try graph???
* Revert "try graph???"
This reverts commit c90c6353cb.
* pipyau
* fixes
* yay, it works
* spawn effect
* regex lower message restrictions
* unique speakers support
* apply entity effect ritual
* ritual chalk
* Update SpawnEntity.cs
* ritual stability
* stability event
* add guidebook description to all ritual actions
* Readability added
* Update RequiredResource.cs
* finish describer
* clean up describer
* Update triggers.ftl
* cave ambient loop
* parry sound update
* rituals end start
* magic ambience add
* global sharedization
* Update phases.yml
* daytime requirement
* Update phases.yml
* start ritual
* fixes
* more ambient work
* rritual visualizer
* end ritual
* magic orbs!
* required orbs
* orbs design
* consume orbs
* setup neutral cluster triggers and edges
* listener proxy
* restucture graph
* fix time triggers
* healing cluster
* fixes
* Create CP14RitualTest.cs
* test errors for check test
* YEEEE
* Fuck triggers, its broken now, YAY
* triggers redo
* fix
* fix test
* Update CP14RitualTest.cs
* Update neutral_cluster.yml
* Update CP14RitualSystem.Triggers.cs
* clean up, documentation
* redo triggers again
* and another one
* species sacrifice trigger
* whitelist trigger
* fix
* describer refactor
* fix memory leaking + hyperlinks
* dd
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared._CP14.MagicRitual.Requirements;
|
|
|
|
/// <summary>
|
|
/// Requires that the stability of the ritual be within specified limits. If the stability is above or below the specified values, the check will fail
|
|
/// </summary>
|
|
public sealed partial class RequiredStability : CP14RitualRequirement
|
|
{
|
|
[DataField]
|
|
public float Min = 0;
|
|
[DataField]
|
|
public float Max = 1;
|
|
|
|
public override string? GetGuidebookRequirementDescription(IPrototypeManager prototype, IEntitySystemManager entSys)
|
|
{
|
|
return Min switch
|
|
{
|
|
> 0 when Max < 1 =>
|
|
Loc.GetString("cp14-ritual-required-stability-minmax", ("min", Min*100), ("max", Max*100)),
|
|
> 0 => Loc.GetString("cp14-ritual-required-stability-min", ("min", Min*100)),
|
|
< 0 => Loc.GetString("cp14-ritual-required-stability-max", ("min", Max*100)),
|
|
_ => null,
|
|
};
|
|
}
|
|
|
|
public override bool Check(EntityManager entManager, Entity<CP14MagicRitualPhaseComponent> phaseEnt, float stability)
|
|
{
|
|
if (phaseEnt.Comp.Ritual is null)
|
|
return false;
|
|
|
|
var s = phaseEnt.Comp.Ritual.Value.Comp.Stability;
|
|
|
|
return !(s < Min) && !(s > Max);
|
|
}
|
|
}
|