* telegraphy effects * shadow step spell backend * add component spell * predict sharpening * Update ring.yml * locale sync * Update entities.ftl * icon shadow step
53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
using Content.Shared._CP14.MeleeWeapon.EntitySystems;
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using Content.Shared.Damage;
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using Robust.Shared.Audio;
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namespace Content.Shared._CP14.MeleeWeapon.Components;
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/// <summary>
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/// component allows you to sharpen objects by restoring their damage.
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/// </summary>
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[RegisterComponent, Access(typeof(CP14SharpeningSystem))]
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public sealed partial class CP14SharpeningStoneComponent : Component
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{
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/// <summary>
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/// the amount of acuity recoverable per use
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/// </summary>
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[DataField]
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public float SharpnessHeal = 0.05f;
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/// <summary>
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/// sound when used
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/// </summary>
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[DataField]
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public SoundSpecifier SharpeningSound =
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new SoundPathSpecifier("/Audio/_CP14/Items/sharpening_stone.ogg")
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{
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Params = AudioParams.Default.WithVariation(0.02f),
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};
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/// <summary>
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/// the damage that the sharpening stone does to itself for use
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/// </summary>
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[DataField]
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public DamageSpecifier SelfDamage = new()
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{
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DamageDict = new()
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{
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{ "Blunt", 1 },
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}
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};
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/// <summary>
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/// the damage the sharpening stone does to the target
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/// </summary>
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[DataField]
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public DamageSpecifier TargetDamage = new()
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{
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DamageDict = new()
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{
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{ "Blunt", 1 },
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}
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};
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}
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