Files
crystall-punk-14/Content.Shared/_CP14/MeleeWeapon/Components/CP14SharpeningStoneComponent.cs
Ed 599c599a4e Some shit (#380)
* telegraphy effects

* shadow step spell backend

* add component spell

* predict sharpening

* Update ring.yml

* locale sync

* Update entities.ftl

* icon shadow step
2024-08-02 13:51:54 +03:00

53 lines
1.3 KiB
C#

using Content.Shared._CP14.MeleeWeapon.EntitySystems;
using Content.Shared.Damage;
using Robust.Shared.Audio;
namespace Content.Shared._CP14.MeleeWeapon.Components;
/// <summary>
/// component allows you to sharpen objects by restoring their damage.
/// </summary>
[RegisterComponent, Access(typeof(CP14SharpeningSystem))]
public sealed partial class CP14SharpeningStoneComponent : Component
{
/// <summary>
/// the amount of acuity recoverable per use
/// </summary>
[DataField]
public float SharpnessHeal = 0.05f;
/// <summary>
/// sound when used
/// </summary>
[DataField]
public SoundSpecifier SharpeningSound =
new SoundPathSpecifier("/Audio/_CP14/Items/sharpening_stone.ogg")
{
Params = AudioParams.Default.WithVariation(0.02f),
};
/// <summary>
/// the damage that the sharpening stone does to itself for use
/// </summary>
[DataField]
public DamageSpecifier SelfDamage = new()
{
DamageDict = new()
{
{ "Blunt", 1 },
}
};
/// <summary>
/// the damage the sharpening stone does to the target
/// </summary>
[DataField]
public DamageSpecifier TargetDamage = new()
{
DamageDict = new()
{
{ "Blunt", 1 },
}
};
}