Files
crystall-punk-14/Content.Shared/_CP14/Random/Rules/IsDaylight.cs
Ed d2c5aa74b4 Ritualizm (#474)
* ritual cucumber setup

* entities requirements

* try graph???

* Revert "try graph???"

This reverts commit c90c6353cb.

* pipyau

* fixes

* yay, it works

* spawn effect

* regex lower message restrictions

* unique speakers support

* apply entity effect ritual

* ritual chalk

* Update SpawnEntity.cs

* ritual stability

* stability event

* add guidebook description to all ritual actions

* Readability added

* Update RequiredResource.cs

* finish describer

* clean up describer

* Update triggers.ftl

* cave ambient loop

* parry sound update

* rituals end start

* magic ambience add

* global sharedization

* Update phases.yml

* daytime requirement

* Update phases.yml

* start ritual

* fixes

* more ambient work

* rritual visualizer

* end ritual

* magic orbs!

* required orbs

* orbs design

* consume orbs

* setup neutral cluster triggers and edges

* listener proxy

* restucture graph

* fix time triggers

* healing cluster

* fixes

* Create CP14RitualTest.cs

* test errors for check test

* YEEEE

* Fuck triggers, its broken now, YAY

* triggers redo

* fix

* fix test

* Update CP14RitualTest.cs

* Update neutral_cluster.yml

* Update CP14RitualSystem.Triggers.cs

* clean up, documentation

* redo triggers again

* and another one

* species sacrifice trigger

* whitelist trigger

* fix

* describer refactor

* fix memory leaking  + hyperlinks

* dd
2024-10-06 18:04:18 +03:00

23 lines
835 B
C#

using Content.Shared._CP14.DayCycle;
using Content.Shared._CP14.DayCycle.Components;
using Content.Shared.Random.Rules;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Random.Rules;
/// <summary>
/// Checks whether there is a time of day on the current map, and whether the current time of day corresponds to the specified periods.
/// </summary>
public sealed partial class CP14TimePeriod : RulesRule
{
[DataField] private List<ProtoId<CP14DayCyclePeriodPrototype>> Periods = new();
public override bool Check(EntityManager entManager, EntityUid uid)
{
var transform = entManager.System<SharedTransformSystem>();
var map = transform.GetMap(uid);
return entManager.TryGetComponent<CP14DayCycleComponent>(map, out var dayCycle) && Periods.Contains(dayCycle.CurrentPeriod);
}
}