21 lines
646 B
C#
21 lines
646 B
C#
using System.Numerics;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared._CP14.WorldEdge;
|
|
|
|
/// <summary>
|
|
/// creates a world boundary that removes players who pass through it
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(CP14SharedWorldEdgeSystem))]
|
|
public sealed partial class CP14WorldEdgeComponent : Component
|
|
{
|
|
[DataField(required: true), AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
|
|
public float Range = 20f;
|
|
|
|
[DataField, AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
|
|
public Vector2 Origin;
|
|
|
|
[DataField]
|
|
public EntityUid BoundaryEntity;
|
|
}
|