Files
crystall-punk-14/Resources/ServerInfo/Guidebook/Medical/Cloning.xml
Hmeister-real 7ba6a278a4 Update cargo guidebook entry and other minor guidebook changes (#24828)
* Minor cloning change in guidebook

Cloning this should be removed at some point anyway, but im unsure if it can still be found in salv? can anyone confirm?

* Changes and updates to survival, removed fluff

* Create TradeStation.xml

* Forgor

* Change hex

* Rework this cause it was out of date

* Pointless spacing fixed (copy and pasted made it funny,)

* revert (somewhat)

Science cant set up cloning, so i just removed that part

* Remove more space
2024-02-03 13:07:21 +11:00

24 lines
1.3 KiB
XML

<Document>
# Cloning
If all else fails, patients will need to be cloned. This should only be used as a last resort, if recovery is impossible. This is most often the case when the body has started to rot, or if they have excessive amounts of damage.
Cloning itself is relatively simple. (Assuming the network is set.) Just drag a body into the scanner, check the cloning console, and clone! If they've taken cellular damage, or have rotted for too long, the results can be... less than pleasant.
As a note: Cloning isn't always available, and it would be best not to rely on it.
<Box>
<GuideEntityEmbed Entity="ComputerCloningConsole" Caption="cloning console"/>
<GuideEntityEmbed Entity="MedicalScanner"/>
<GuideEntityEmbed Entity="CloningPod"/>
<GuideEntityEmbed Entity="NetworkConfigurator"/>
</Box>
## Biomass
Creating a clone requires biomass, which, gruesomely, involves recycling organic material. Be it crew members without a soul, station pets, or hostile creatures that have been 'taken care of', things can often be recycled.
Dragging a body onto the biomass reclaimer (with your cursor) will mulch it for re-use. If it's a crew member, it's common practice to strip the body and return departmental gear before doing such.
<Box>
<GuideEntityEmbed Entity="BiomassReclaimer"/>
<GuideEntityEmbed Entity="MaterialBiomass"/>
</Box>
</Document>