* Minor cloning change in guidebook Cloning this should be removed at some point anyway, but im unsure if it can still be found in salv? can anyone confirm? * Changes and updates to survival, removed fluff * Create TradeStation.xml * Forgor * Change hex * Rework this cause it was out of date * Pointless spacing fixed (copy and pasted made it funny,) * revert (somewhat) Science cant set up cloning, so i just removed that part * Remove more space
24 lines
1.3 KiB
XML
24 lines
1.3 KiB
XML
<Document>
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# Cloning
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If all else fails, patients will need to be cloned. This should only be used as a last resort, if recovery is impossible. This is most often the case when the body has started to rot, or if they have excessive amounts of damage.
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Cloning itself is relatively simple. (Assuming the network is set.) Just drag a body into the scanner, check the cloning console, and clone! If they've taken cellular damage, or have rotted for too long, the results can be... less than pleasant.
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As a note: Cloning isn't always available, and it would be best not to rely on it.
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<Box>
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<GuideEntityEmbed Entity="ComputerCloningConsole" Caption="cloning console"/>
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<GuideEntityEmbed Entity="MedicalScanner"/>
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<GuideEntityEmbed Entity="CloningPod"/>
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<GuideEntityEmbed Entity="NetworkConfigurator"/>
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</Box>
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## Biomass
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Creating a clone requires biomass, which, gruesomely, involves recycling organic material. Be it crew members without a soul, station pets, or hostile creatures that have been 'taken care of', things can often be recycled.
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Dragging a body onto the biomass reclaimer (with your cursor) will mulch it for re-use. If it's a crew member, it's common practice to strip the body and return departmental gear before doing such.
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<Box>
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<GuideEntityEmbed Entity="BiomassReclaimer"/>
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<GuideEntityEmbed Entity="MaterialBiomass"/>
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</Box>
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</Document>
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