* Refactor PuddleComponent * Move puddle effects into separate RSIs Basically egg/tomato/powder puddle will be moved into separate /Textures/Fluids RSIs * Fix YAML for puddles * Fix issues sloth pointed out. * Ensure Puddle Component are properly added when spawned * Remove unnecessary method init puddle with starting maxVolume * Addressed ElectroSr comments * Add Resolves * Try fix error in ensureSolution * Puddle unanchoring * Address some issues with puddles * Fix continue -> return
24 lines
397 B
JSON
24 lines
397 B
JSON
{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from cev-eris at https://github.com/discordia-space/CEV-Eris/raw/9c980cb9bc84d07b1c210c5447798af525185f80/icons/obj/food.dmi",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "egg-0"
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},
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{
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"name": "egg-1"
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},
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{
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"name": "egg-2"
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},
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{
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"name": "egg-3"
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}
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]
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}
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