* Prototyping whole station wire map * More prototyping * Added icons for the different power distributors and toggleable cable displays * Power cable layouts are now only sent to the client when the power monitor is open * UI prototyping * Power monitors can now see the sprites of distant entities, long entity names are truncated * Updated how network devices are added to the player's PVS * More feature prototypes * Added source / load symbols * Final prototype! Time to actually code it properly... * Start of code clean up * Continuing code clean up * Fixed UI appearance * Code clean up complete * Removed unnecessary changes * Updated how power values are calculated, added UI warnings for power sinks and power net checks * Updated how power values are calculated again, added support for portable generators * Removed unnecessary files * Map beacons start toggled off, console map now works outside the station, fixed substation icon * Made some of Sloth's requested changes. Power distributors don't blink anymore, unless selected * Moved a number of static variables in PowerMonitoringHelper to sensible places in the main files. Added a NavMapTrackableComponent so that you can specify how individual entities appear on the navmap * Updated the colors/positions of HV cables and SMESes to improve contrast * Fixed SMES color in map legend * Partially fixed auto-scrolling on device selection, made sublists alphabetical * Changed how auto-scroll is handled * Changed the font color of the console warning messages * Reduced the font size of beacon labels * Added the station name to the console * Organized references * Removed unwanted changes to RobustToolbox * Fix merge conflict * Fix merge conflict, maybe * Fix merge conflict * Updated outdated reference * Fixed portable_generator.yml * Implemented a number of requested changes, move bit masks to a shared component * Navigate listings via the navmap * First attempt at improving efficiency * Second attempt at optimization, entity grouping added for solar panels * Finished solar panel entity joining * Finished major revisions, code clean up needed * Finializing optimizations * Made requested changes * Bug fix, removed obsolete code * Bug fixes * Bug fixes * STarted revisions * Further revisions * More revision * Finalizing revisions. Need to make RT PR * Code tidying * More code tidying * Trying to avoid merge conflicts * Trying to avoid merge conflicts * Removed use of PVS * Improving efficiency * Addressed a bunch of outstanding issues * Clear old data on console refresh * UI adjustments * Made node comparison more robust. More devices can be combined into one entry * Added missing component 'dirty'
78 lines
1.1 KiB
JSON
78 lines
1.1 KiB
JSON
{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/9c7d509354ee030300f63c701da63c17928c3b3b and modified by Swept",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "smes"
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},
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{
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"name": "static"
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},
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{
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"name": "smes-open"
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},
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{
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"name": "smes-oc0"
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},
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{
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"name": "smes-oc1",
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"delays": [
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[
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0.5,
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0.5
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]
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]
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},
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{
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"name": "smes-oc2",
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"delays": [
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[
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0.5,
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0.5
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]
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]
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},
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{
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"name": "smes-og1",
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"delays": [
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[
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1,
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1
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]
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]
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},
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{
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"name": "smes-og2"
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},
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{
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"name": "smes-og3"
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},
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{
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"name": "smes-og4"
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},
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{
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"name": "smes-og5"
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},
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{
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"name": "smes-op0"
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},
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{
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"name": "smes-op1",
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"delays": [
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[
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1,
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1
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]
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]
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},
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{
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"name": "smes-op2"
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}
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]
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}
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