The 8-directions is a vestige of /tg/station, where the extra directions were used to place cameras on the left or right half of the wall. Setting it to 1 directions (sic) allows the game engine to rotate the sprite for us, which is fine as the art currently has no perspective.
73 lines
1.7 KiB
JSON
73 lines
1.7 KiB
JSON
{
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"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from /tg/station at https://github.com/tgstation/tgstation/commit/6bfe3b2e4fcbcdac9159dc4f0327a82ddf05ba7bi",
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"states": [
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{
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"name": "camera",
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"directions": 1,
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"delays": [
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[ 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3 ]
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]
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},
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{
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"name": "camera_assembly",
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"directions": 1
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},
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{
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"name": "camera_emp",
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"directions": 1,
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"delays": [
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[ 0.2, 0.2, 0.1, 0.1 ]
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]
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},
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{
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"name": "camera_in_use",
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"directions": 1,
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"delays": [
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[ 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3 ]
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]
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},
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{
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"name": "camera_off",
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"directions": 1
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},
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{
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"name": "cameracase",
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"directions": 1
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},
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{
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"name": "xraycamera",
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"directions": 1,
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"delays": [
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[ 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3 ]
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]
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},
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{
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"name": "xraycamera_assembly",
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"directions": 1
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},
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{
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"name": "xraycamera_emp",
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"directions": 1,
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"delays": [
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[ 0.2, 0.2, 0.1, 0.1 ]
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]
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},
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{
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"name": "xraycamera_in_use",
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"directions": 1,
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"delays": [
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[ 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3 ]
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]
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},
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{
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"name": "xraycamera_off",
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"directions": 1
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}
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]
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} |