* fire spread fixes and optimization * fix liquid drops nefty and suffix * some sharedization * melee fire extinguish * clean up fireSpread system * caution popup * cuffable zombies * fix zombie AI * lighter * torch integration attempt * fix torch igniting * yml tweaks * bonus flammable damage
12 lines
324 B
C#
12 lines
324 B
C#
using Content.Server.Temperature.Systems;
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namespace Content.Server._CP14.Temperature;
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/// <summary>
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/// CTurn on and turn off AmbientSound when Flammable OnFire os changed
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/// </summary>
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[RegisterComponent, Access(typeof(EntityHeaterSystem))]
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public sealed partial class CP14FlammableAmbientSoundComponent : Component
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{
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}
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