Files
crystall-punk-14/Content.Shared/_CP14/Temperature/CP14FireSpreadComponent.cs
Ed 96fc06a443 Fire update (#602)
* fire spread fixes and optimization

* fix liquid drops nefty and suffix

* some sharedization

* melee fire extinguish

* clean up fireSpread system

* caution popup

* cuffable zombies

* fix zombie AI

* lighter

* torch integration attempt

* fix torch igniting

* yml tweaks

* bonus flammable damage
2024-11-21 22:01:14 +03:00

46 lines
1.2 KiB
C#

namespace Content.Shared._CP14.Temperature;
/// <summary>
/// A component that allows fire to spread to nearby objects. The basic mechanics of a spreading fire
/// </summary>
[RegisterComponent, Access(typeof(CP14SharedFireSpreadSystem))]
public sealed partial class CP14FireSpreadComponent : Component
{
/// <summary>
/// radius of ignition of neighboring objects
/// </summary>
[DataField]
public float Radius = 1f;
/// <summary>
/// chance of spreading to neighboring properties
/// </summary>
[DataField]
public float Prob = 0.1f;
/// <summary>
/// chance of tile spreading to neighboring properties
/// </summary>
[DataField]
public float ProbTile = 0.1f;
/// <summary>
/// how often objects will try to set the neighbors on fire. In Seconds
/// </summary>
[DataField]
public float SpreadCooldownMin = 5f;
/// <summary>
/// how often objects will try to set the neighbors on fire. In Seconds
/// </summary>
[DataField]
public float SpreadCooldownMax = 10f;
/// <summary>
/// the time of the next fire spread
/// </summary>
[DataField]
public TimeSpan NextSpreadTime { get; set; } = TimeSpan.Zero;
}