* fire spread fixes and optimization * fix liquid drops nefty and suffix * some sharedization * melee fire extinguish * clean up fireSpread system * caution popup * cuffable zombies * fix zombie AI * lighter * torch integration attempt * fix torch igniting * yml tweaks * bonus flammable damage
20 lines
457 B
C#
20 lines
457 B
C#
using Content.Shared.Damage;
|
|
|
|
namespace Content.Shared._CP14.Temperature;
|
|
|
|
/// <summary>
|
|
/// Add bonus damage to melee attacks per flammable stack
|
|
/// </summary>
|
|
[RegisterComponent, Access(typeof(CP14SharedFireSpreadSystem))]
|
|
public sealed partial class CP14FlammableBonusDamageComponent : Component
|
|
{
|
|
[DataField]
|
|
public DamageSpecifier DamagePerStack = new()
|
|
{
|
|
DamageDict = new()
|
|
{
|
|
{"Heat", 0.3},
|
|
}
|
|
};
|
|
}
|