* setup planting doafter * spawn plants after use seed * some work * move comps to separate folder * public check daylight * daylight plant energy regeneration * some fixes * bruh, im thinking * added ingame soil * added hoe * attaching plants * hoe system * block plant dublicating * some planting refactor * shovel as pant + soil remover * plant growing visualizer * soil resprite * split farming system to second partial class * update throught event refactor * tring sync update plant with update visuals * finish visual sync * plants growing * more partial splitting, naming work, clean up * Update FARMINGTEST.yml * Update FARMINGTEST.yml * fix typo * prototype value validating * Оно бухает воду! * solution visualizer in soil * forgot some fix * part of Tornado review fix * destroy RemovePlantComponent * more fixes * simple harvesting * refactor plant component values changing * harvest redo * gather on destroyByTool * sickle resprite * plant fading * fading per minute! * wheat sprites * YML restruct * fixes * auto root plants * add comments * move sprites * split structures from object textures * wheat farming! * Update CP14FarmingSystem.Interactions.cs * seedbed (#297) seedbed :^) * a * Update soil.yml --------- Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com>
60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using Content.Shared.DoAfter;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Tools.Components;
|
|
using Content.Shared.Tools.Systems;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared._CP14.DestroyedByTool;
|
|
|
|
public sealed partial class CP14DestroyedByToolSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly SharedToolSystem _tool = default!;
|
|
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<CP14DestroyedByToolComponent, CP14DestroyedByToolDoAfterEvent>(OnDestroyDoAfter);
|
|
SubscribeLocalEvent<CP14DestroyedByToolComponent, InteractUsingEvent>(OnInteractUsing);
|
|
}
|
|
|
|
private void OnInteractUsing(Entity<CP14DestroyedByToolComponent> ent, ref InteractUsingEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
if (ent.Comp.Tool == null || !_tool.HasQuality(args.Used, ent.Comp.Tool))
|
|
return;
|
|
|
|
if (TryComp<ToolComponent>(args.Used, out var tool))
|
|
{
|
|
_tool.PlayToolSound(args.Used, tool, args.User);
|
|
}
|
|
|
|
var doAfterArgs =
|
|
new DoAfterArgs(EntityManager, args.User, ent.Comp.RemoveTime, new CP14DestroyedByToolDoAfterEvent(), args.Target)
|
|
{
|
|
BreakOnDamage = true,
|
|
BlockDuplicate = true,
|
|
BreakOnMove = true,
|
|
BreakOnHandChange = true,
|
|
};
|
|
_doAfter.TryStartDoAfter(doAfterArgs);
|
|
}
|
|
|
|
private void OnDestroyDoAfter(Entity<CP14DestroyedByToolComponent> ent, ref CP14DestroyedByToolDoAfterEvent args)
|
|
{
|
|
if (args.Cancelled || args.Handled)
|
|
return;
|
|
|
|
QueueDel(ent);
|
|
|
|
args.Handled = true;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed partial class CP14DestroyedByToolDoAfterEvent : SimpleDoAfterEvent
|
|
{
|
|
}
|