* add EntityEffect aability support * delayed actions * renaming * delayed projectile spells * spawn on self + entityEffect on self spells * spawn on point spell * rename * clean up base species components * magic alert * move magic energy to Shared, add manacost to spells * magic recoil * improve magic recoil * verbal aspect * somatic aspect * add simple vfx proto and sprites * add casting VFX * add TODO
14 lines
333 B
C#
14 lines
333 B
C#
namespace Content.Shared._CP14.Magic;
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public interface ICP14DelayedMagicEffect // The speak n spell interface
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{
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/// <summary>
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/// Localized string spoken by the caster when casting this spell.
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/// </summary>
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public float Delay { get; }
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public bool BreakOnMove { get; }
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public bool BreakOnDamage { get; }
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}
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