Files
crystall-punk-14/Content.Shared/_CP14/Magic/Components/CP14MagicEffectVerbalAspectComponent.cs
Ed 655b32b720 Magic spells backend (#358)
* add EntityEffect aability support

* delayed actions

* renaming

* delayed projectile spells

* spawn on self + entityEffect on self spells

* spawn on point spell

* rename

* clean up base species components

* magic alert

* move magic energy to Shared, add manacost to spells

* magic recoil

* improve magic recoil

* verbal aspect

* somatic aspect

* add simple vfx proto and sprites

* add casting VFX

* add TODO
2024-07-28 17:26:47 +03:00

28 lines
803 B
C#

using Content.Shared.FixedPoint;
namespace Content.Shared._CP14.Magic.Components;
/// <summary>
/// Requires the user to be able to speak in order to use this spell. Also forces the user to use certain phrases at the beginning and end of a spell cast
/// </summary>
[RegisterComponent, Access(typeof(CP14SharedMagicSystem))]
public sealed partial class CP14MagicEffectVerbalAspectComponent : Component
{
[DataField]
public string StartSpeech = string.Empty;
[DataField]
public string EndSpeech = string.Empty;
}
/// <summary>
/// patch to send an event to the server for saying a phrase out loud
/// </summary>
[ByRefEvent]
public sealed class CP14VerbalAspectSpeechEvent : EntityEventArgs
{
public EntityUid? Performer { get; init; }
public string? Speech { get; init; }
}