* add EntityEffect aability support * delayed actions * renaming * delayed projectile spells * spawn on self + entityEffect on self spells * spawn on point spell * rename * clean up base species components * magic alert * move magic energy to Shared, add manacost to spells * magic recoil * improve magic recoil * verbal aspect * somatic aspect * add simple vfx proto and sprites * add casting VFX * add TODO
28 lines
803 B
C#
28 lines
803 B
C#
using Content.Shared.FixedPoint;
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namespace Content.Shared._CP14.Magic.Components;
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/// <summary>
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/// Requires the user to be able to speak in order to use this spell. Also forces the user to use certain phrases at the beginning and end of a spell cast
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/// </summary>
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[RegisterComponent, Access(typeof(CP14SharedMagicSystem))]
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public sealed partial class CP14MagicEffectVerbalAspectComponent : Component
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{
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[DataField]
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public string StartSpeech = string.Empty;
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[DataField]
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public string EndSpeech = string.Empty;
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}
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/// <summary>
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/// patch to send an event to the server for saying a phrase out loud
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/// </summary>
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[ByRefEvent]
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public sealed class CP14VerbalAspectSpeechEvent : EntityEventArgs
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{
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public EntityUid? Performer { get; init; }
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public string? Speech { get; init; }
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}
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