* add EntityEffect aability support * delayed actions * renaming * delayed projectile spells * spawn on self + entityEffect on self spells * spawn on point spell * rename * clean up base species components * magic alert * move magic energy to Shared, add manacost to spells * magic recoil * improve magic recoil * verbal aspect * somatic aspect * add simple vfx proto and sprites * add casting VFX * add TODO
42 lines
1009 B
C#
42 lines
1009 B
C#
namespace Content.Shared._CP14.Magic.Events;
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[ByRefEvent]
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public sealed class CP14BeforeCastMagicEffectEvent : CancellableEntityEventArgs
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{
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/// <summary>
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/// The Performer of the event, to check if they meet the requirements.
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/// </summary>
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public EntityUid Performer { get; init; }
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public string Reason = string.Empty;
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public void PushReason(string reason)
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{
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Reason += $"{reason}\n";
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}
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}
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[ByRefEvent]
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public sealed class CP14AfterCastMagicEffectEvent : EntityEventArgs
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{
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public EntityUid? Performer { get; init; }
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}
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/// <summary>
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/// is invoked if all conditions are met and the spell has begun to be cast
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/// </summary>
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[ByRefEvent]
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public sealed class CP14StartCastMagicEffectEvent : EntityEventArgs
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{
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public EntityUid Performer { get; init; }
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}
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/// <summary>
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/// is invoked on the spell itself when the spell process has been completed or interrupted
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/// </summary>
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[ByRefEvent]
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public sealed class CP14StopCastMagicEffectEvent : EntityEventArgs
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{
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}
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