* simple roo system * tweaks * roof sprite update * transparent roof * wooden roof sprite * remove weather: false from all tiles * stone roof + roofs crafting * final shtrix, maps update * fuck * fix checks * reagent auto vaporize tweaks * Update base.yml
16 lines
379 B
C#
16 lines
379 B
C#
using Content.Shared.Actions;
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namespace Content.Shared._CP14.Roof;
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/// <summary>
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/// Marks an entity as a roof, allowing you to hide all roofs or show them back depending on different situations
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/// </summary>
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[RegisterComponent]
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public sealed partial class CP14RoofComponent : Component
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{
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}
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public sealed partial class CP14ToggleRoofVisibilityAction : InstantActionEvent
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{
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}
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