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crystall-punk-14/Content.Client/Explosion
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Tayrtahn 9186b65b14 Validate ShaderPrototype IDs (#38728)
* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later
2025-07-03 18:11:31 -07:00
..
ClusterGrenadeVisualizerSystem.cs
Cleanup more SpriteComponent warnings (part 6) (#37607)
2025-05-20 01:52:03 +02:00
ClusterGrenadeVisualsComponent.cs
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
ExplosionOverlay.cs
Validate ShaderPrototype IDs (#38728)
2025-07-03 18:11:31 -07:00
ExplosionOverlaySystem.cs
MapManager warning cleanup client edition (#36766)
2025-05-15 01:38:51 +02:00
ExplosionSystem.cs
move TriggerExplosion to shared (#30227)
2024-09-19 10:01:40 +10:00
ExplosionVisualsTexturesComponent.cs
Remove lights compref (#19531)
2023-09-11 19:18:06 +10:00
ScatteringGrenadeSystem.cs
Cluster grenade refactor and contra markings (#31108)
2024-12-16 13:08:07 +01:00
SmokeOnTriggerSystem.cs
Move grenade components to shared (#22691)
2024-02-02 00:29:01 +11:00
TriggerOnProximityComponent.cs
Move grenade components to shared (#22691)
2024-02-02 00:29:01 +11:00
TriggerSystem.cs
Portable flasher tweaks (#6517)
2022-02-08 14:08:21 +11:00
TriggerSystem.Proximity.cs
Clean up all missing EntitySystem proxy method uses (#38353)
2025-06-26 16:50:49 -07:00
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