24 lines
663 B
C#
24 lines
663 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._CP14.ZLevel;
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/// <summary>
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/// component that allows you to quickly move between Z levels
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class CP14ZLevelMoverComponent : Component
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{
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[DataField]
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public EntProtoId UpActionProto = "CP14ActionZLevelUp";
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[DataField, AutoNetworkedField]
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public EntityUid? CP14ZLevelUpActionEntity;
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[DataField]
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public EntProtoId DownActionProto = "CP14ActionZLevelDown";
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[DataField, AutoNetworkedField]
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public EntityUid? CP14ZLevelDownActionEntity;
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}
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