* fire update * add flammable to more ent, add floors * add cool fire sprites, noSpawn tiles * fix floor collider * floor resprite * Update floors.yml * fixes * Update tables.yml
40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
namespace Content.Server._CP14.Temperature;
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/// <summary>
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/// A component that allows fire to spread to nearby objects. The basic mechanics of a spreading fire
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/// </summary>
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[RegisterComponent, Access(typeof(CPFireSpreadSystem))]
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public sealed partial class CPFireSpreadComponent : Component
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{
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/// <summary>
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/// radius of ignition of neighboring objects
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/// </summary>
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[DataField]
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public float Radius = 1f;
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/// <summary>
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/// chance of spreading to neighboring properties
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/// </summary>
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[DataField]
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public float Prob = 0.5f;
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/// <summary>
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/// how often objects will try to set the neighbors on fire. In Seconds
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/// </summary>
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[DataField]
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public float SpreadCooldownMin = 3f;
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/// <summary>
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/// how often objects will try to set the neighbors on fire. In Seconds
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/// </summary>
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[DataField]
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public float SpreadCooldownMax = 7f;
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/// <summary>
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/// the time of the next fire spread
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/// </summary>
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[DataField]
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public TimeSpan NextSpreadTime { get; set; } = TimeSpan.Zero;
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}
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