Files
crystall-punk-14/Content.Server/_CP14/Temperature/CPFireSpreadComponent.cs
Ed 635c0ce99c Fire spreading (#92)
* fire update

* add flammable to more ent, add floors

* add cool fire sprites, noSpawn tiles

* fix floor collider

* floor resprite

* Update floors.yml

* fixes

* Update tables.yml
2024-04-14 18:31:23 +03:00

40 lines
1.0 KiB
C#

namespace Content.Server._CP14.Temperature;
/// <summary>
/// A component that allows fire to spread to nearby objects. The basic mechanics of a spreading fire
/// </summary>
[RegisterComponent, Access(typeof(CPFireSpreadSystem))]
public sealed partial class CPFireSpreadComponent : Component
{
/// <summary>
/// radius of ignition of neighboring objects
/// </summary>
[DataField]
public float Radius = 1f;
/// <summary>
/// chance of spreading to neighboring properties
/// </summary>
[DataField]
public float Prob = 0.5f;
/// <summary>
/// how often objects will try to set the neighbors on fire. In Seconds
/// </summary>
[DataField]
public float SpreadCooldownMin = 3f;
/// <summary>
/// how often objects will try to set the neighbors on fire. In Seconds
/// </summary>
[DataField]
public float SpreadCooldownMax = 7f;
/// <summary>
/// the time of the next fire spread
/// </summary>
[DataField]
public TimeSpan NextSpreadTime { get; set; } = TimeSpan.Zero;
}