Files
crystall-punk-14/Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
Ed 576bbe91d0 Roofs (#657)
* simple roo system

* tweaks

* roof sprite update

* transparent roof

* wooden roof sprite

* remove weather: false from all tiles

* stone roof + roofs crafting

* final shtrix, maps update

* fuck

* fix checks

* reagent auto vaporize tweaks

* Update base.yml
2024-12-11 14:44:16 +03:00

84 lines
2.9 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids.Components;
using Content.Shared.Maps;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Server.Fluids.EntitySystems;
public sealed partial class PuddleSystem
{
[Dependency] private readonly SharedMapSystem _maps = default!; //CP14
[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!; //CP14
private static readonly TimeSpan EvaporationCooldown = TimeSpan.FromSeconds(1);
private void OnEvaporationMapInit(Entity<EvaporationComponent> entity, ref MapInitEvent args)
{
entity.Comp.NextTick = _timing.CurTime + EvaporationCooldown;
//CP14 Force evaporation under sky
var xform = Transform(entity);
if (TryComp<MapGridComponent>(xform.GridUid, out var mapGrid))
{
var tileRef = _maps.GetTileRef(xform.GridUid.Value, mapGrid, xform.Coordinates);
var tileDef = (ContentTileDefinition) _tileDefManager[tileRef.Tile.TypeId];
entity.Comp.CP14ForceEvaporation = tileDef.SuckReagents;
}
//CP14 End force evaporation under sky
}
private void UpdateEvaporation(EntityUid uid, Solution solution)
{
if (HasComp<EvaporationComponent>(uid))
{
return;
}
if (solution.GetTotalPrototypeQuantity(EvaporationReagents) > FixedPoint2.Zero)
{
var evaporation = AddComp<EvaporationComponent>(uid);
evaporation.NextTick = _timing.CurTime + EvaporationCooldown;
return;
}
RemComp<EvaporationComponent>(uid);
}
private void TickEvaporation()
{
var query = EntityQueryEnumerator<EvaporationComponent, PuddleComponent>();
var xformQuery = GetEntityQuery<TransformComponent>();
var curTime = _timing.CurTime;
while (query.MoveNext(out var uid, out var evaporation, out var puddle))
{
if (evaporation.NextTick > curTime)
continue;
evaporation.NextTick += EvaporationCooldown;
if (!_solutionContainerSystem.ResolveSolution(uid, puddle.SolutionName, ref puddle.Solution, out var puddleSolution))
continue;
var reagentTick = evaporation.EvaporationAmount * EvaporationCooldown.TotalSeconds;
//CP14 Force evaporation
if (!evaporation.CP14ForceEvaporation)
puddleSolution.SplitSolutionWithOnly(reagentTick, EvaporationReagents);
else
puddleSolution.SplitSolution(reagentTick);
//CP14 end force evaporation
// Despawn if we're done
if (puddleSolution.Volume == FixedPoint2.Zero)
{
// Spawn a *sparkle*
Spawn("PuddleSparkle", xformQuery.GetComponent(uid).Coordinates);
QueueDel(uid);
}
}
}
}