* data initalizing * modular assembling * grips and blades sprites * first prototypes * jewerly decoration * disassemble modular weapon * grip start stats * blade modifiers * inhand sprites generation * resprites inhand, add sickle, add attempt modify size * auto inhand sprite parsing * icon default parsing * spear blade * mace ball * sword blade * sharedization + autonetwork hotswipe * wielding sprite support! * iron long grip * wielded sickle, fix ERROR sprite if state not added * Update grips.yml * wielded spear + ruby rework * wielding damage bonus modifier * modular size fix * fix storedOffset rotation * parts offset * fix inheriting modifiers * some bugfix and balance tweaks * DPS Meter * fix dividing by zero * rebalance * replace baseknife to modular knife. Delete ice knife spell * sickle and mace modular replace * modular spear & sword replacement. add wielded icons * Update CP14DPSMeterSystem.cs * back to serverization * grip disassemble drop again * clothing sprite generation code * back slot long grips and mace * remove jewerly slot, add more clothing states * finish clothing states * shovel modular * YEEEEE * anvil modular craft * bugfixes * more integration check fixes
23 lines
523 B
C#
23 lines
523 B
C#
using Content.Shared.Damage;
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namespace Content.Server._CP14.DPSMeter;
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[RegisterComponent]
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public sealed partial class CP14DPSMeterComponent : Component
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{
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[DataField]
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public DamageSpecifier TotalDamage = new DamageSpecifier();
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[DataField]
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public TimeSpan LastHitTime = TimeSpan.Zero;
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[DataField]
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public TimeSpan StartTrackTime = TimeSpan.Zero;
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[DataField]
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public TimeSpan EndTrackTime = TimeSpan.Zero;
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[DataField]
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public TimeSpan TrackTimeAfterHit = TimeSpan.FromSeconds(5f);
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}
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