* Refactor skill points to support multiple types Reworked the skill point system to support multiple types (e.g., Memory, Blood) instead of a single experience cap. Added CP14SkillPointPrototype, updated skill storage and UI to handle per-type points, and adjusted related logic and prototypes. Updated localization and assets to reflect these changes. * oopsie * Update human.yml * Update CP14SkillUIController.cs * Refactor skill storage to use skillPoints config Replaced 'experienceMaxCap: 0' with 'skillPoints: Memory: max: 0' in Skeletons T1, T2, and undead mob prototypes. This change standardizes skill storage configuration and improves clarity.
88 lines
6.0 KiB
XML
88 lines
6.0 KiB
XML
<window:CP14SkillWindow
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xmlns="https://spacestation14.io"
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xmlns:window="clr-namespace:Content.Client._CP14.UserInterface.Systems.Skill.Window"
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xmlns:graphics="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls"
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xmlns:parallax="clr-namespace:Content.Client.Parallax"
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xmlns:nodeTree="clr-namespace:Content.Client._CP14.UserInterface.Systems.NodeTree"
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Title="{Loc 'cp14-skill-info-title'}"
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MinSize="700 350"
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SetSize="980 550">
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True" VerticalExpand="True">
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<!-- Selected Skill -->
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<BoxContainer Margin="10 10 10 10" MaxWidth="240" SetWidth="240" Orientation="Vertical"
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HorizontalExpand="False" VerticalExpand="True">
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<!-- Skill View -->
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<PanelContainer Name="BackPanel" HorizontalAlignment="Center">
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<PanelContainer.PanelOverride>
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<graphics:StyleBoxTexture Modulate="#1B1B1E" PatchMarginBottom="10" PatchMarginLeft="10"
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PatchMarginRight="10" PatchMarginTop="10" />
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</PanelContainer.PanelOverride>
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<BoxContainer HorizontalExpand="True" VerticalExpand="True" >
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<TextureRect Stretch="Scale" Name="SkillView" SetSize="64 64" HorizontalAlignment="Center" VerticalAlignment="Center" MinSize="64 64"
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HorizontalExpand="True" VerticalExpand="True" Access="Public"/>
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</BoxContainer>
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</PanelContainer>
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<customControls:HSeparator StyleClasses="HighDivider" Margin="0 15 0 10" />
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<!-- Skill Data -->
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<BoxContainer Name="NodeViewContainer" Orientation="Vertical" VerticalExpand="True">
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<ScrollContainer HScrollEnabled="False" HorizontalExpand="True" VerticalExpand="True">
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<BoxContainer Orientation="Vertical" HorizontalExpand="False" VerticalExpand="True">
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<BoxContainer Name="InfoContainer" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
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<BoxContainer HorizontalExpand="True">
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<Label Name="SkillName" Access="Public" StyleClasses="LabelHeadingBigger" VAlign="Center"
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HorizontalExpand="True" HorizontalAlignment="Center" />
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</BoxContainer>
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<!-- Skill Cost -->
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<BoxContainer HorizontalExpand="True">
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<RichTextLabel Name="SkillPointText" HorizontalExpand="True" Access="Public" Margin="0 10 0 10" />
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<TextureRect Name="SkillPointIcon" VerticalAlignment="Center" HorizontalAlignment="Left" TextureScale="2, 2" Access="Public" />
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<RichTextLabel Name="SkillCost" Access="Public" Text="0"/>
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</BoxContainer>
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<!-- Skill Description -->
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<BoxContainer HorizontalExpand="True">
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<RichTextLabel Name="SkillDescription" HorizontalExpand="True" Access="Public"/>
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</BoxContainer>
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<BoxContainer HorizontalExpand="True">
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<RichTextLabel Name="SkillFree" Text="{Loc 'cp14-skill-menu-free'}" HorizontalExpand="True" Access="Public" Visible="False"/>
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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</ScrollContainer>
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<Control MinHeight="5"/>
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<!-- Skill Buttons -->
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
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<Button Name="LearnButton" Text="{Loc 'cp14-skill-menu-learn-button'}" StyleClasses="OpenRight" HorizontalExpand="True" MinHeight="35" Access="Public"/>
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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<customControls:VSeparator StyleClasses="LowDivider" />
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<!-- Skills Tree -->
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<BoxContainer Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
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<BoxContainer HorizontalExpand="True">
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<Label Name="TreeName" Access="Public" StyleClasses="LabelHeadingBigger" VAlign="Center"
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HorizontalExpand="True" HorizontalAlignment="Center" />
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</BoxContainer>
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<PanelContainer Margin="10 10 10 10" HorizontalExpand="True" VerticalExpand="True" RectClipContent="True">
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<parallax:ParallaxControl Name="ParallaxBackground" ScaleX="4" ScaleY="4" Access="Public" SpeedX="10" SpeedY="5"/>
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<BoxContainer Margin="10 10 10 10" Orientation="Horizontal" HorizontalExpand="True" VerticalExpand="True">
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<nodeTree:CP14NodeTreeGraphControl Name="GraphControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Access="Public"/>
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</BoxContainer>
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<!-- Tree Tabs -->
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<BoxContainer Margin="10 10 10 10" VerticalAlignment="Top" HorizontalAlignment="Right" Orientation="Vertical" VerticalExpand="True">
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<BoxContainer Name="TreeTabsContainer" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" Access="Public"/>
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</BoxContainer>
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<!-- Experience Data -->
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<BoxContainer Margin="10 10 10 10" VerticalAlignment="Bottom" HorizontalAlignment="Center" Orientation="Horizontal" VerticalExpand="True">
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<RichTextLabel Margin="0 0 0 0" Name="LevelLabel" VerticalAlignment="Center" HorizontalAlignment="Left" Text="0" StyleClasses="LabelKeyText" Access="Public"/>
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<TextureRect Name="LevelTexture" VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2, 2" Access="Public"/>
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</BoxContainer>
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</PanelContainer>
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</BoxContainer>
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</BoxContainer>
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</window:CP14SkillWindow>
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