* solutionResource * fuck research system + QoL workbench update * colorful quartz returns * Refactor workbench skill requirements handling Replaces the SkillRequired requirement with a direct RequiredSkills field on CP14WorkbenchRecipePrototype. Updates client and server logic to check skills directly, simplifying recipe skill checks and related UI logic. * Initial commit Add initial project files and setup.
52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
/*
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* This file is sublicensed under MIT License
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* https://github.com/space-wizards/space-station-14/blob/master/LICENSE.TXT
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*/
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using Content.Shared._CP14.Workbench;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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namespace Content.Client._CP14.Workbench;
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[GenerateTypedNameReferences]
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public sealed partial class CP14WorkbenchRequirementControl : Control
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{
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[Dependency] private readonly IEntityManager _entity = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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private readonly SpriteSystem _sprite;
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public CP14WorkbenchRequirementControl()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_sprite = _entity.System<SpriteSystem>();
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}
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public CP14WorkbenchRequirementControl(CP14WorkbenchCraftRequirement requirement) : this()
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{
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Name.Text = requirement.GetRequirementTitle(_proto);
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var texture = requirement.GetRequirementTexture(_proto);
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if (texture is not null)
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{
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View.Visible = true;
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View.Texture = _sprite.Frame0(texture);
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View.Modulate = requirement.GetRequirementColor(_proto);
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}
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var entityView = requirement.GetRequirementEntityView(_proto);
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if (entityView is not null)
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{
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EntityView.Visible = true;
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EntityView.Modulate = requirement.GetRequirementColor(_proto);
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EntityView.SetPrototype(entityView);
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}
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}
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}
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