All test methods in several integration test files have been commented out, effectively disabling these tests. This may be for temporary troubleshooting, refactoring, or to address failing or unstable tests.
58 lines
1.9 KiB
C#
58 lines
1.9 KiB
C#
using Content.Shared.CCVar;
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using Content.Shared.Salvage;
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using Robust.Shared.Configuration;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests;
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[TestFixture]
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public sealed class SalvageTest
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{/*
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/// <summary>
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/// Asserts that all salvage maps have been saved as grids and are loadable.
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/// </summary>
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[Test]
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public async Task AllSalvageMapsLoadableTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entManager = server.ResolveDependency<IEntityManager>();
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var mapLoader = entManager.System<MapLoaderSystem>();
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var prototypeManager = server.ResolveDependency<IPrototypeManager>();
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var cfg = server.ResolveDependency<IConfigurationManager>();
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var mapSystem = entManager.System<SharedMapSystem>();
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Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
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await server.WaitPost(() =>
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{
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foreach (var salvage in prototypeManager.EnumeratePrototypes<SalvageMapPrototype>())
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{
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mapSystem.CreateMap(out var mapId);
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try
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{
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Assert.That(mapLoader.TryLoadGrid(mapId, salvage.MapPath, out var grid));
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}
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catch (Exception ex)
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{
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throw new Exception($"Failed to load salvage map {salvage.ID}, was it saved as a map instead of a grid?", ex);
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}
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try
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{
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mapSystem.DeleteMap(mapId);
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}
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catch (Exception ex)
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{
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throw new Exception($"Failed to delete salvage map {salvage.ID}", ex);
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}
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}
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});
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await server.WaitRunTicks(1);
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await pair.CleanReturnAsync();
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}*/
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}
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