* tiers to level demiplanes * Update demiplane_keys.yml * demiplane on planets * migrate to wizden dayCycle + planetarize Comoss * Update comoss_d.yml * Update audio_music.yml * Update dev_map.yml * add shadows to demiplanes * remove outdated systems * fix silvas * silva fix * Update factoria.yml * Update island.yml
22 lines
608 B
C#
22 lines
608 B
C#
using Content.Shared._CP14.CloudShadow;
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using Robust.Shared.Random;
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namespace Content.Server._CP14.CloudShadow;
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public sealed class CP14CloudShadowsSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CP14CloudShadowsComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(Entity<CP14CloudShadowsComponent> entity, ref MapInitEvent args)
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{
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entity.Comp.CloudSpeed = _random.NextVector2(-entity.Comp.MaxSpeed, entity.Comp.MaxSpeed);
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}
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}
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