Files
crystall-punk-14/Content.Server/_CP14/Currency/CP14CurrencySystem.cs
Red cde388f5dd Another Merchant gameplay attempt (#1308)
* setup UI

* setup debug data

* graph control setup

* reputation trade component

* unlocking logic

* smoe real reputation costing

* remove sponsors part, add trading specific UI nodes

* port to default pricing system

* buy cooldown

* fuck off trading cabinets

* real good cooldown UI

* Cool unlock sound

* reputation earning

* cool purchare sound

* coin & sprite work

* delete old guidebooks

* cool purcharing VFX

* better ui

* victoria gardens

* Update migration.yml

* Update migration.yml

* cooldown removed

* contracts

* Update migration.yml

* remove CP14Material

* materials appraise

* food appraise

* auto economy pricing system

* alchemy reagents appraise

* coins resprite

* alchemy appraise 2

* modular weapon appraise

* selling platform

* Update PricingSystem.cs

* Update CP14TradingPlatformSystem.cs

* merchants returns + map update

* Update CP14StationEconomySystem.Price.cs
2025-05-29 00:22:47 +03:00

38 lines
1.3 KiB
C#

using Content.Server.Cargo.Systems;
using Content.Server.Popups;
using Content.Server.Stack;
using Content.Shared._CP14.Currency;
using Content.Shared.Examine;
using Content.Shared.Whitelist;
using Robust.Server.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.Currency;
public sealed partial class CP14CurrencySystem : CP14SharedCurrencySystem
{
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
[Dependency] private readonly StackSystem _stack = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly PricingSystem _price = default!;
public override void Initialize()
{
base.Initialize();
InitializeConverter();
SubscribeLocalEvent<CP14CurrencyExaminableComponent, ExaminedEvent>(OnExamine);
}
private void OnExamine(Entity<CP14CurrencyExaminableComponent> currency, ref ExaminedEvent args)
{
var price = _price.GetPrice(currency);
var push = Loc.GetString("cp14-currency-examine-title");
push += GetCurrencyPrettyString((int)price);
args.PushMarkup(push);
}
}