Files
crystall-punk-14/Content.Server/_CP14/Discord/DiscordAuthManager.cs
Ed e0a4f5592f Blood moon (#1270)
* some setup

* fix dayccle events, add basic gamerules

* carcat guidebook update

* pfpf

* wawa

* fnish
2025-05-15 17:32:26 +03:00

225 lines
7.7 KiB
C#

using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Net.Http.Json;
using System.Text.Json.Serialization;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.Database;
using Content.Shared._CP14.Discord;
using Content.Shared.CCVar;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Network;
using Robust.Shared.Player;
namespace Content.Server._CP14.Discord;
public sealed class DiscordAuthManager
{
[Dependency] private readonly IServerNetManager _netMgr = default!;
[Dependency] private readonly IPlayerManager _playerMgr = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IServerDbManager _db = default!;
private ISawmill _sawmill = default!;
private readonly HttpClient _httpClient = new();
private bool _enabled;
private string _apiUrl = string.Empty;
private string _apiKey = string.Empty;
public const string DISCORD_GUILD = "1221923073759121468"; //CrystallEdge server required
private HashSet<string> _blockedGuilds = new()
{
"1346922008000204891",
"1186566619858731038",
"1355279097906855968",
"1352009516941705216",
"1359476387190145034",
"1294276016117911594",
"1278755078315970620",
"1330772249644630157",
"1274951101464051846",
};
public event EventHandler<ICommonSession>? PlayerVerified;
public void Initialize()
{
_sawmill = Logger.GetSawmill("discordAuth");
_cfg.OnValueChanged(CCVars.DiscordAuthEnabled, v => _enabled = v, true);
_cfg.OnValueChanged(CCVars.DiscordAuthUrl, v => _apiUrl = v, true);
_cfg.OnValueChanged(CCVars.DiscordAuthToken, v => _apiKey = v, true);
_netMgr.RegisterNetMessage<MsgDiscordAuthRequired>();
_netMgr.RegisterNetMessage<MsgDiscordAuthCheck>(OnAuthCheck);
_playerMgr.PlayerStatusChanged += OnPlayerStatusChanged;
}
private async void OnAuthCheck(MsgDiscordAuthCheck msg)
{
var verified = await IsVerified(msg.MsgChannel.UserId);
if (!verified.Verified)
return;
var session = _playerMgr.GetSessionById(msg.MsgChannel.UserId);
PlayerVerified?.Invoke(this, session);
}
private async void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs args)
{
if (args.NewStatus != SessionStatus.Connected)
return;
if (!_enabled)
{
PlayerVerified?.Invoke(this, args.Session);
return;
}
if (args.NewStatus == SessionStatus.Connected)
{
var verified = await IsVerified(args.Session.UserId);
if (verified.Verified)
{
PlayerVerified?.Invoke(this, args.Session);
return;
}
var message = new MsgDiscordAuthRequired();
message.AuthUrl = await GenerateLink(args.Session.UserId) ?? string.Empty;
message.ErrorMessage = verified.ErrorMessage;
args.Session.Channel.SendMessage(message);
}
}
public async Task<AuthData> IsVerified(NetUserId userId, CancellationToken cancel = default)
{
_sawmill.Debug($"Player {userId} check Discord verification");
var requestUrl = $"{_apiUrl}/api/uuid?method=uid&id={userId}";
_sawmill.Debug($"Auth request url:{requestUrl}");
var request = new HttpRequestMessage(HttpMethod.Get, requestUrl);
request.Headers.Authorization = new AuthenticationHeaderValue("Bearer", _apiKey);
var response = await _httpClient.SendAsync(request, cancel);
_sawmill.Debug($"{await response.Content.ReadAsStringAsync(cancel)}");
_sawmill.Debug($"{(int)response.StatusCode}");
var verified = response.StatusCode == HttpStatusCode.OK;
var guildsVerified = await CheckGuilds(userId, cancel);
if (!verified)
return new AuthData { Verified = false, ErrorMessage = Loc.GetString("cp14-discord-info")};
return guildsVerified;
}
private async Task<AuthData> CheckGuilds(NetUserId userId, CancellationToken cancel = default)
{
var isWhitelisted = await _db.GetWhitelistStatusAsync(userId);
if (isWhitelisted)
{
return new AuthData { Verified = true };
}
_sawmill.Debug($"Checking guilds for {userId}");
var requestUrl = $"{_apiUrl}/api/guilds?method=uid&id={userId}";
_sawmill.Debug($"Guilds request url:{requestUrl}");
var request = new HttpRequestMessage(HttpMethod.Get, requestUrl);
request.Headers.Authorization = new AuthenticationHeaderValue("Bearer", _apiKey);
var response = await _httpClient.SendAsync(request, cancel);
_sawmill.Debug($"(int) response.StatusCode: {(int)response.StatusCode}");
if (!response.IsSuccessStatusCode)
{
_sawmill.Debug($"Player {userId} guilds check failed: !response.IsSuccessStatusCode");
return new AuthData { Verified = false, ErrorMessage = "Unexpected error: !response.IsSuccessStatusCode" };
}
var guilds = await response.Content.ReadFromJsonAsync<DiscordGuildsResponse>(cancel);
if (guilds is null)
{
_sawmill.Debug($"Player {userId} guilds check failed: guilds is null");
return new AuthData { Verified = false, ErrorMessage = "Unexpected error: guilds is null" };
}
foreach (var guild in guilds.Guilds)
{
if (_blockedGuilds.Contains(guild.Id))
{
var errorMessage = System.Text.Encoding.UTF8.GetString(Convert.FromBase64String("RXJyb3IgMjcwMQ=="));
return new AuthData { Verified = false, ErrorMessage = errorMessage };
}
}
if (guilds.Guilds.All(guild => guild.Id != DISCORD_GUILD))
{
_sawmill.Debug($"Player {userId} is not in required guild {DISCORD_GUILD}");
return new AuthData { Verified = false, ErrorMessage = "You are not a member of the CrystallEdge server." };
}
return new AuthData { Verified = true };
}
public async Task<string?> GenerateLink(NetUserId userId, CancellationToken cancel = default)
{
_sawmill.Debug($"Generating link for {userId}");
var requestUrl = $"{_apiUrl}/api/link?uid={userId}";
// try catch block to catch HttpRequestExceptions due to remote service unavailability
try
{
var response = await _httpClient.GetAsync(requestUrl, cancel);
if (!response.IsSuccessStatusCode)
return null;
var link = await response.Content.ReadFromJsonAsync<DiscordLinkResponse>(cancel);
return link!.Link;
}
catch (HttpRequestException)
{
_sawmill.Error("Remote auth service is unreachable. Check if its online!");
return null;
}
catch (Exception e)
{
_sawmill.Error(
$"Unexpected error verifying user via auth service. Error: {e.Message}. Stack: \n{e.StackTrace}");
return null;
}
}
sealed class DiscordLinkResponse
{
[JsonPropertyName("link")]
public string Link { get; set; } = string.Empty;
}
private sealed class DiscordGuildsResponse
{
[JsonPropertyName("guilds")]
public DiscordGuild[] Guilds { get; set; } = [];
}
private sealed class DiscordGuild
{
[JsonPropertyName("id")]
public string Id { get; set; } = null!;
}
public sealed class AuthData
{
public bool Verified { get; set; }
public string ErrorMessage { get; set; } = string.Empty;
}
}