Files
Ed 109edeb4b5 Modular weapon crafting WIP (#611)
* data initalizing

* modular assembling

* grips and blades sprites

* first prototypes

* jewerly decoration

* disassemble modular weapon

* grip start stats

* blade modifiers

* inhand sprites generation

* resprites inhand, add sickle, add attempt modify size

* auto inhand sprite parsing

* icon default parsing

* spear blade

* mace ball

* sword blade

* sharedization + autonetwork hotswipe

* wielding sprite support!

* iron long grip

* wielded sickle, fix ERROR sprite if state not added

* Update grips.yml

* wielded spear + ruby rework

* wielding damage bonus modifier

* modular size fix

* fix storedOffset rotation

* parts offset

* fix inheriting modifiers

* some bugfix and balance tweaks

* DPS Meter

* fix dividing by zero

* rebalance

* replace baseknife to modular knife. Delete ice knife spell

* sickle and mace modular replace

* modular spear & sword replacement. add wielded icons

* Update CP14DPSMeterSystem.cs

* back to serverization

* grip disassemble drop again

* clothing sprite generation code

* back slot long grips and mace

* remove jewerly slot, add more clothing states

* finish clothing states

* shovel modular

* YEEEEE

* anvil modular craft

* bugfixes

* more integration check fixes
2024-11-29 01:31:42 +03:00

65 lines
1.8 KiB
C#

using Content.Shared._CP14.ModularCraft;
using Content.Shared._CP14.ModularCraft.Components;
using Content.Shared.Damage;
using Content.Shared.Weapons.Melee;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.ModularCraft.Modifiers;
public sealed partial class EditMeleeWeapon : CP14ModularCraftModifier
{
[DataField]
public EntProtoId? NewAnimation;
[DataField]
public EntProtoId? NewWideAnimation;
[DataField]
public float? AngleMultiplier;
[DataField]
public DamageSpecifier? BonusDamage;
[DataField]
public float? DamageMultiplier;
[DataField]
public float? AttackRateMultiplier;
[DataField]
public float? BonusRange;
[DataField]
public bool? ResetOnHandSelected;
public override void Effect(EntityManager entManager, Entity<CP14ModularCraftStartPointComponent> start, Entity<CP14ModularCraftPartComponent>? part)
{
if (!entManager.TryGetComponent<MeleeWeaponComponent>(start, out var melee))
return;
if (NewAnimation is not null)
melee.Animation = NewAnimation.Value;
if (NewWideAnimation is not null)
melee.WideAnimation = NewWideAnimation.Value;
if (AngleMultiplier is not null)
melee.Angle = Angle.FromDegrees(melee.Angle.Degrees * AngleMultiplier.Value);
if (BonusDamage is not null)
melee.Damage += BonusDamage;
if (DamageMultiplier is not null)
melee.Damage *= DamageMultiplier.Value;
if (AttackRateMultiplier is not null)
melee.AttackRate *= AttackRateMultiplier.Value;
if (BonusRange is not null)
melee.Range += BonusRange.Value;
if (ResetOnHandSelected is not null)
melee.ResetOnHandSelected = ResetOnHandSelected.Value;
}
}