* data initalizing * modular assembling * grips and blades sprites * first prototypes * jewerly decoration * disassemble modular weapon * grip start stats * blade modifiers * inhand sprites generation * resprites inhand, add sickle, add attempt modify size * auto inhand sprite parsing * icon default parsing * spear blade * mace ball * sword blade * sharedization + autonetwork hotswipe * wielding sprite support! * iron long grip * wielded sickle, fix ERROR sprite if state not added * Update grips.yml * wielded spear + ruby rework * wielding damage bonus modifier * modular size fix * fix storedOffset rotation * parts offset * fix inheriting modifiers * some bugfix and balance tweaks * DPS Meter * fix dividing by zero * rebalance * replace baseknife to modular knife. Delete ice knife spell * sickle and mace modular replace * modular spear & sword replacement. add wielded icons * Update CP14DPSMeterSystem.cs * back to serverization * grip disassemble drop again * clothing sprite generation code * back slot long grips and mace * remove jewerly slot, add more clothing states * finish clothing states * shovel modular * YEEEEE * anvil modular craft * bugfixes * more integration check fixes
65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
using Content.Shared._CP14.ModularCraft;
|
|
using Content.Shared._CP14.ModularCraft.Components;
|
|
using Content.Shared.Damage;
|
|
using Content.Shared.Weapons.Melee;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Server._CP14.ModularCraft.Modifiers;
|
|
|
|
public sealed partial class EditMeleeWeapon : CP14ModularCraftModifier
|
|
{
|
|
[DataField]
|
|
public EntProtoId? NewAnimation;
|
|
|
|
[DataField]
|
|
public EntProtoId? NewWideAnimation;
|
|
|
|
[DataField]
|
|
public float? AngleMultiplier;
|
|
|
|
[DataField]
|
|
public DamageSpecifier? BonusDamage;
|
|
|
|
[DataField]
|
|
public float? DamageMultiplier;
|
|
|
|
[DataField]
|
|
public float? AttackRateMultiplier;
|
|
|
|
[DataField]
|
|
public float? BonusRange;
|
|
|
|
[DataField]
|
|
public bool? ResetOnHandSelected;
|
|
|
|
public override void Effect(EntityManager entManager, Entity<CP14ModularCraftStartPointComponent> start, Entity<CP14ModularCraftPartComponent>? part)
|
|
{
|
|
if (!entManager.TryGetComponent<MeleeWeaponComponent>(start, out var melee))
|
|
return;
|
|
|
|
if (NewAnimation is not null)
|
|
melee.Animation = NewAnimation.Value;
|
|
|
|
if (NewWideAnimation is not null)
|
|
melee.WideAnimation = NewWideAnimation.Value;
|
|
|
|
if (AngleMultiplier is not null)
|
|
melee.Angle = Angle.FromDegrees(melee.Angle.Degrees * AngleMultiplier.Value);
|
|
|
|
if (BonusDamage is not null)
|
|
melee.Damage += BonusDamage;
|
|
|
|
if (DamageMultiplier is not null)
|
|
melee.Damage *= DamageMultiplier.Value;
|
|
|
|
if (AttackRateMultiplier is not null)
|
|
melee.AttackRate *= AttackRateMultiplier.Value;
|
|
|
|
if (BonusRange is not null)
|
|
melee.Range += BonusRange.Value;
|
|
|
|
if (ResetOnHandSelected is not null)
|
|
melee.ResetOnHandSelected = ResetOnHandSelected.Value;
|
|
}
|
|
}
|