139 lines
4.7 KiB
C#
139 lines
4.7 KiB
C#
using Content.Server.Temperature.Systems;
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using Content.Shared._CP14.Temperature;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Placeable;
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using Content.Shared.Temperature;
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using Robust.Shared.Timing;
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namespace Content.Server._CP14.Temperature;
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public sealed partial class CP14TemperatureSystem : EntitySystem
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{
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly TemperatureSystem _temperature = default!;
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private readonly TimeSpan _updateTick = TimeSpan.FromSeconds(1f);
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private TimeSpan _timeToNextUpdate = TimeSpan.Zero;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CP14TemperatureTransformationComponent, OnTemperatureChangeEvent>(OnTemperatureChanged);
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}
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private void OnTemperatureChanged(Entity<CP14TemperatureTransformationComponent> start,
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ref OnTemperatureChangeEvent args)
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{
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var xform = Transform(start);
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foreach (var entry in start.Comp.Entries)
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{
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if (args.CurrentTemperature >= entry.TemperatureRange.X &&
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args.CurrentTemperature < entry.TemperatureRange.Y)
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{
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if (entry.TransformTo == null)
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continue;
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SpawnNextToOrDrop(entry.TransformTo, start);
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Del(start);
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break;
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}
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}
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (_timing.CurTime <= _timeToNextUpdate)
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return;
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_timeToNextUpdate = _timing.CurTime + _updateTick;
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FlammableEntityHeating();
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FlammableSolutionHeating();
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NormalizeSolutionTemperature();
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}
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private float GetTargetTemperature(FlammableComponent flammable, CP14FlammableSolutionHeaterComponent heater)
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{
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return flammable.FireStacks * heater.DegreesPerStack;
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}
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private void NormalizeSolutionTemperature()
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{
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var query = EntityQueryEnumerator<CP14SolutionTemperatureComponent, SolutionContainerManagerComponent>();
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while (query.MoveNext(out var uid, out var temp, out var container))
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{
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foreach (var (_, soln) in _solutionContainer.EnumerateSolutions((uid, container)))
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{
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if (TryAffectTemp(soln.Comp.Solution.Temperature,
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temp.StandardTemp,
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soln.Comp.Solution.Volume,
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out var newT,
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power: 0.05f))
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_solutionContainer.SetTemperature(soln, newT);
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}
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}
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}
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private void FlammableEntityHeating()
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{
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var flammableQuery =
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EntityQueryEnumerator<CP14FlammableEntityHeaterComponent, ItemPlacerComponent, FlammableComponent>();
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while (flammableQuery.MoveNext(out _, out var heater, out var itemPlacer, out var flammable))
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{
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if (!flammable.OnFire)
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continue;
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var energy = flammable.FireStacks * heater.DegreesPerStack;
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foreach (var ent in itemPlacer.PlacedEntities)
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{
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_temperature.ChangeHeat(ent, energy);
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}
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}
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}
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private void FlammableSolutionHeating()
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{
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var query =
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EntityQueryEnumerator<CP14FlammableSolutionHeaterComponent, ItemPlacerComponent, FlammableComponent>();
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while (query.MoveNext(out _, out var heater, out var itemPlacer, out var flammable))
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{
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if (!flammable.OnFire)
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continue;
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foreach (var heatingEntity in itemPlacer.PlacedEntities)
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{
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if (!TryComp<SolutionContainerManagerComponent>(heatingEntity, out var container))
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continue;
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foreach (var (_, soln) in _solutionContainer.EnumerateSolutions((heatingEntity, container)))
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{
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if (TryAffectTemp(soln.Comp.Solution.Temperature,
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GetTargetTemperature(flammable, heater),
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soln.Comp.Solution.Volume,
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out var newT))
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_solutionContainer.SetTemperature(soln, newT);
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}
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}
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}
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}
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private static bool TryAffectTemp(float oldT, float targetT, FixedPoint2 mass, out float newT, float power = 1)
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{
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newT = oldT;
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if (mass == 0)
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return false;
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newT = (float)(oldT + (targetT - oldT) / mass * power);
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return true;
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}
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}
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