# Conflicts: # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Shared/Damage/Systems/SharedStaminaSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/StatusEffectNew/StatusEffectSystem.Relay.cs # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Tools/actions_changelogs_since_last_run.py
19 lines
550 B
C#
19 lines
550 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.Eye
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{
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[Flags]
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[FlagsFor(typeof(VisibilityMaskLayer))]
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public enum VisibilityFlags : int
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{
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None = 0,
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Normal = 1 << 0,
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Ghost = 1 << 1, // Observers and revenants.
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Subfloor = 1 << 2, // Pipes, disposal chutes, cables etc. while hidden under tiles. Can be revealed with a t-ray.
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Admin = 1 << 3, // Reserved for admins in stealth mode and admin tools.
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//CP14 zone
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CP14MagicVision = 1 << 4,
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//CP14 zone end
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}
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}
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