Files
crystall-punk-14/Content.Shared/Ghost/GhostComponent.cs
Red 2df523061b Respawn button (#1702)
* Add respawn action for ghosts with confirmation popup

Introduces a new respawn action for ghosts, allowing them to return to the lobby and respawn as a new character. Adds supporting systems, localization, prototype definitions, and an icon for the action. The action includes a confirmation popup to prevent accidental use.

* Prevent respawning with the same character in a round

Introduces a system to block players from rejoining a round with a character that has already died, notifying them with a localized message. Refactors and moves respawn-related localization strings to new files for both English and Russian.

* Prevent admins from character reuse restriction

Added a check in CP14RespawnSystem to allow admins to bypass the restriction that prevents the same character from re-entering the round. This ensures that admin users are not limited by the character reuse logic.
2025-08-24 18:36:24 +03:00

123 lines
3.7 KiB
C#

using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Ghost;
/// <summary>
/// Represents an observer ghost.
/// Handles limiting interactions, using ghost abilities, ghost visibility, and ghost warping.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedGhostSystem))]
[AutoGenerateComponentState(true), AutoGenerateComponentPause]
public sealed partial class GhostComponent : Component
{
// Actions
[DataField]
public EntProtoId ToggleLightingAction = "ActionToggleLighting";
[DataField, AutoNetworkedField]
public EntityUid? ToggleLightingActionEntity;
[DataField]
public EntProtoId ToggleFoVAction = "ActionToggleFov";
[DataField, AutoNetworkedField]
public EntityUid? ToggleFoVActionEntity;
[DataField]
public EntProtoId ToggleGhostsAction = "ActionToggleGhosts";
[DataField, AutoNetworkedField]
public EntityUid? ToggleGhostsActionEntity;
[DataField]
public EntProtoId ToggleGhostHearingAction = "ActionToggleGhostHearing";
[DataField]
public EntityUid? ToggleGhostHearingActionEntity;
[DataField]
public EntProtoId BooAction = "ActionGhostBoo";
[DataField, AutoNetworkedField]
public EntityUid? BooActionEntity;
//CP14 Ghost abilities
[DataField]
public EntProtoId CP14ToggleRoofAction = "CP14ActionToggleRoofs";
[DataField]
public EntProtoId CP14RespawnAction = "CP14ActionRespawn";
[DataField, AutoNetworkedField]
public EntityUid? CP14ToggleRoofActionEntity;
[DataField, AutoNetworkedField]
public EntityUid? CP14RespawnActionEntity;
//CP14 Ghost entities end
// End actions
/// <summary>
/// Time at which the player died and created this ghost.
/// Used to determine votekick eligibility.
/// </summary>
/// <remarks>
/// May not reflect actual time of death if this entity has been paused,
/// but will give an accurate length of time <i>since</i> death.
/// </remarks>
[DataField, AutoPausedField]
public TimeSpan TimeOfDeath = TimeSpan.Zero;
/// <summary>
/// Range of the Boo action.
/// </summary>
[DataField]
public float BooRadius = 3;
/// <summary>
/// Maximum number of entities that can affected by the Boo action.
/// </summary>
[DataField]
public int BooMaxTargets = 3;
/// <summary>
/// Is this ghost allowed to interact with entities?
/// </summary>
/// <remarks>
/// Used to allow admins ghosts to interact with the world.
/// Changed by <see cref="SharedGhostSystem.SetCanGhostInteract"/>.
/// </remarks>
[DataField("canInteract"), AutoNetworkedField]
public bool CanGhostInteract;
/// <summary>
/// Is this ghost player allowed to return to their original body?
/// </summary>
/// <remarks>
/// Changed by <see cref="SharedGhostSystem.SetCanReturnToBody"/>.
/// </remarks>
[DataField, AutoNetworkedField]
public bool CanReturnToBody;
/// <summary>
/// Ghost color
/// </summary>
/// <remarks>Used to allow admins to change ghost colors. Should be removed if the capability to edit existing sprite colors is ever added back.</remarks>
[DataField, AutoNetworkedField]
public Color Color = Color.White;
}
public sealed partial class ToggleFoVActionEvent : InstantActionEvent { }
public sealed partial class ToggleGhostsActionEvent : InstantActionEvent { }
public sealed partial class ToggleLightingActionEvent : InstantActionEvent { }
public sealed partial class ToggleGhostHearingActionEvent : InstantActionEvent { }
public sealed partial class ToggleGhostVisibilityToAllEvent : InstantActionEvent { }
public sealed partial class BooActionEvent : InstantActionEvent { }