Files
crystall-punk-14/Content.Shared/_CP14/Cooking/Components/CP14FoodHolderComponent.cs
2025-08-25 17:00:57 +03:00

50 lines
1.4 KiB
C#

/*
* This file is sublicensed under MIT License
* https://github.com/space-wizards/space-station-14/blob/master/LICENSE.TXT
*/
using Content.Shared._CP14.Cooking.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Cooking.Components;
/// <summary>
/// Food of the specified type can be transferred to this entity.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(fieldDeltas: true, raiseAfterAutoHandleState: true), Access(typeof(CP14SharedCookingSystem))]
public sealed partial class CP14FoodHolderComponent : Component
{
/// <summary>
/// What food is currently stored here?
/// </summary>
[DataField, AutoNetworkedField]
public CP14FoodData? FoodData;
[DataField]
public bool CanAcceptFood = false;
[DataField]
public bool CanGiveFood = false;
[DataField(required: true)]
public ProtoId<CP14FoodTypePrototype> FoodType;
[DataField]
public string? SolutionId;
[DataField]
public int MaxDisplacementFillLevels = 8;
[DataField]
public string? DisplacementRsiPath;
/// <summary>
/// target layer, where new layers will be added. This allows you to control the order of generative layers and static layers.
/// </summary>
[DataField]
public string TargetLayerMap = "cp14_foodLayers";
public HashSet<string> RevealedLayers = new();
}