* data initalizing * modular assembling * grips and blades sprites * first prototypes * jewerly decoration * disassemble modular weapon * grip start stats * blade modifiers * inhand sprites generation * resprites inhand, add sickle, add attempt modify size * auto inhand sprite parsing * icon default parsing * spear blade * mace ball * sword blade * sharedization + autonetwork hotswipe * wielding sprite support! * iron long grip * wielded sickle, fix ERROR sprite if state not added * Update grips.yml * wielded spear + ruby rework * wielding damage bonus modifier * modular size fix * fix storedOffset rotation * parts offset * fix inheriting modifiers * some bugfix and balance tweaks * DPS Meter * fix dividing by zero * rebalance * replace baseknife to modular knife. Delete ice knife spell * sickle and mace modular replace * modular spear & sword replacement. add wielded icons * Update CP14DPSMeterSystem.cs * back to serverization * grip disassemble drop again * clothing sprite generation code * back slot long grips and mace * remove jewerly slot, add more clothing states * finish clothing states * shovel modular * YEEEEE * anvil modular craft * bugfixes * more integration check fixes
19 lines
477 B
C#
19 lines
477 B
C#
using Content.Shared.Damage;
|
|
|
|
namespace Content.Shared._CP14.Damageable;
|
|
|
|
public sealed class CP14DamageableModifierSystem : EntitySystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<CP14DamageableModifierComponent, DamageModifyEvent>(OnDamageModify);
|
|
}
|
|
|
|
private void OnDamageModify(Entity<CP14DamageableModifierComponent> ent, ref DamageModifyEvent args)
|
|
{
|
|
args.Damage *= ent.Comp.Modifier;
|
|
}
|
|
}
|